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EEVEE: Pointiness doesn't work
Closed, InvalidPublic

Description

I have tried to plug a Geometry > Pointiness node then a Color Ramp to the Emissive input of the Metallic shader in the latest build at the time i am posting and nothing appears, i get a flat color.

Details

Type
Bug

Event Timeline

It's a bit too early for this I think, there's lots of Cycles features that Eevee does not support yet. But will leave it to the Eevee developers to decide if they want to keep this open as a to do item.

Dalai Felinto (dfelinto) closed this task as Invalid.Jul 2 2017, 4:31 PM
Dalai Felinto (dfelinto) claimed this task.

Indeed, it's still early for this kind of report. Technically the bug is that we are exposing nodes that are not supported. But pointless is one of many. Closing it for now. Thanks for the report though.

Maybe Clay's cavity can do this in future,i hope so.

will pointiness be fixed soon?

what does it use under the hood kdtree ? (to get all vertex in a radius?) or bvhtree ? get all faces in a radius and then get verts?

This is the last feature I need to move entirely away from Cycles for most of my projects <3

Features not supported by Eevee yet are listed in the documentation, not handled as bugs:
https://docs.blender.org/manual/en/dev/render/eevee/materials/nodes_support.html