Blender EEVEE Shadows Look Choppy #51986

Closed
opened 2017-07-07 02:56:30 +02:00 by Caden Mitchell · 6 comments

System Information

  • Machine: Lenovo Thinkpad X220 Tablet Laptop
  • OS: Manjaro KDE
  • Graphics: Intel HD Graphics 3000
  • CPU: Intel i5-2520M
  • RAM: 8 GB

Blender Version

Short description of problem

The shadows in Blender 2.80 EEVEE rendering engine look choppy and low resolution. The further the lamp is from the object the worse the shadow looks. There appears to be a bumpy/choppy edge to all the shadows and there is no way to increase the quality or sharpness of the shadows. The result is every scene having unrealistic and inaccurate lighting and shading.

Exact steps for others to reproduce the error

From File:

  • Open .blend file.
  • Look at the shadow.
  • Switch between supported lamp types.
  • The shadows should appear choppy and bumpy.

From Scratch:

  • Open Blender.
  • Place a plane in the center of the grid.
  • Scale the plane by 10.
  • Move the default cube up by one Blender unit.
  • Delete the default lamp.
  • Place a lamp pointing in the direction of the cube.
  • Increase the brightness of the lamp as needed so that it will cast a shadow.
  • Look at the shadow.
  • Switch between supported lamp types.
  • The shadows should appear choppy and bumpy.

Provided files

Shadow Test.blend

**System Information** - Machine: Lenovo Thinkpad X220 Tablet Laptop - OS: Manjaro KDE - Graphics: Intel HD Graphics 3000 - CPU: Intel i5-2520M - RAM: 8 GB **Blender Version** - Branch: blender2.8 - Hash: 84d20dd2275 **Short description of problem** The shadows in Blender 2.80 EEVEE rendering engine look choppy and low resolution. The further the lamp is from the object the worse the shadow looks. There appears to be a bumpy/choppy edge to all the shadows and there is no way to increase the quality or sharpness of the shadows. The result is every scene having unrealistic and inaccurate lighting and shading. **Exact steps for others to reproduce the error** **From File:** - Open .blend file. - Look at the shadow. - Switch between supported lamp types. - The shadows should appear choppy and bumpy. **From Scratch:** - Open Blender. - Place a plane in the center of the grid. - Scale the plane by 10. - Move the default cube up by one Blender unit. - Delete the default lamp. - Place a lamp pointing in the direction of the cube. - Increase the brightness of the lamp as needed so that it will cast a shadow. - Look at the shadow. - Switch between supported lamp types. - The shadows should appear choppy and bumpy. **Provided files** [Shadow Test.blend](https://archive.blender.org/developer/F654195/Shadow_Test.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @CadenMitchell-3

Added subscriber: @CadenMitchell-3
Clément Foucault was assigned by Sergey Sharybin 2017-07-07 09:50:07 +02:00

Added subscriber: @dfelinto

Added subscriber: @dfelinto

Confirmed here, this is the shadow: Screenshot from 2017-07-07 10-24-22.png

Confirmed here, this is the shadow: ![Screenshot from 2017-07-07 10-24-22.png](https://archive.blender.org/developer/F654475/Screenshot_from_2017-07-07_10-24-22.png)

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Unfortunately, this is a side effect of using octahedron mapping for shadow map and using a low resolution

Increasing the resolution should give better result (this setting is still not there).

Supporting cubemaps array will fix this on hardware that supports it.

Unfortunately, this is a side effect of using octahedron mapping for shadow map and using a low resolution Increasing the resolution should give better result (this setting is still not there). Supporting cubemaps array will fix this on hardware that supports it.
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Reference: blender/blender#51986
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