'Select Similar' for the UV Editor - begin implementation of T47437 #52005
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Reference: blender/blender#52005
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Summary
This is the basic structure for implementing a Select Similar tool for UVs. The first iteration here contains code only for selecting UVs by similar UV area, but it is general enough that adding new tool properties should be straightforward.
Testing
Right now the tool can be tested by the doing the following:
Shift-G
to open the 'Select Similar' menuQuestions
There are a few points I need guidance on:
bmo_similar.c
andeditmesh_select.c
. Is there a suggestion for how to reuse that code? As this is my first Blender dev project, I don't know how far I should go in rewriting/refactoring existing code.bmesh
system (e.g.,source/blender/bmesh/operators/bmo_utils.c
), but mostly it's contained inuvedit_ops.c
. Should this feature be implemented using thebmesh
system or should I continue the way I have so far?The way it is now, when UV faces are hidden (e.g., when associated mesh faces aren't selected) their selection isn't changed. In other words, UVs will only be selected if they are visible, but if they are already selected AND hidden they will remain selected. Is the proper functionality?
Maintaining
As an aside, if this tool eventually makes its way into master I'd be interested in maintaining it in the future.
T47437_uv_select_similar.diff
Changed status to: 'Open'
Added subscriber: @knox
Added subscriber: @ideasman42
Added subscriber: @Blendify
Please create a diff at https://developer.blender.org/differential/diff/create/
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
Thanks for the diff, we can close that task now then.