Armature Name Prefix in Exported fbx animations in Unity #52014
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Reference: blender/blender-addons#52014
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System Information
Windows 10 64 bit, NVIDIA GeForce 840M
Blender Version
2.78
Short description of error
Every animation contains Armature Name Prefix in Exported fbx inside Unity. Example- 'Armature | Idle', 'Armatur | Run', 'Armature | Shoot'. This is sometimes very annoying with large animation name.
Exact steps for others to reproduce the error
Changed status to: 'Open'
Added subscriber: @Sumit-Chaudhary
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
Thanks for the report, but there is no bug here. We have to export animations prefixed with their objects' names, due to the fact that in Blender, a single anim may be used by several objects (this is not really supported by FBX).
Added subscriber: @zblack
Trying to revisit this issue. I have a project in Unity with a lot of animations setup. With Blender 2.8 it wants to re-import them all and append the "Armature|" prefix to the beginning of all of the clip names, breaking every animation in the game. It's going to cost me days of work to re-link all of the animation clips. How can I disable this feature?
Added subscriber: @Jasiek
Also the | can break some things for Unity collab and other systems, it has no place in naming conventions... This should be something one can toggle off when exporting, it is a constant point of frustration in gamedev.