Orthographic camera viewport display size
Open, NormalPublic


Ubuntu 14.04, Gnome 3 fallback, nvidia graphics

Blender 2.78c, Blender 2.78.5 2771f602e6

The way camera object is drawn in the viewport switch behaviour with orthographic camera, compared to perspective and panoramic cameras:

Changing the focal length squishes the camera object, but orthographic camera changes size. Changing the display size on perspective and panoramic cameras changes the size as expected, but orthographic camera squishes. The problem being that one can't change the orthographic camera display size and not have it block the view without changing the zoom level. Could move it out of the way, but then that could start messing with set clipping settings.

This behaviour doesn't seem intentional so posting this for you to check

Exact steps for others to reproduce the error

and adjust camera display size and focal length/ortho scale with different camera types. Orthographic camera display size and scale do the opposite than it does with the other two.


Bastien Montagne (mont29) triaged this task as Normal priority.Jul 19 2017, 11:42 AM

Well, in code main scaling for camera drawing explicitly only depends on ortho scale only for ortho camera… Maybe we could tempered that with object scale, as done with perspective camera, unless current behavior is done like that for a good reason, @Campbell Barton (campbellbarton) may know why?