Page MenuHome

Cycles Material shading mode doesn't generate UVs for tangent space normals
Closed, ResolvedPublic

Description

System Information
Manjaro Linux
Nvidia GeForce GT 640

Blender Version
Broken: 2.78c

Short description of error
When using a procedural texture as a tangent space normal map on an object without a UV map, the UVs are generated in Render mode but not in Material mode.

Exact steps for others to reproduce the error
Open this file and press Shift+Z in the Viewport

Details

Type
Bug

Event Timeline

Caetano (Caetano) renamed this task from Tangent space normals without UVs don't show in Material mode to Tangent space normals without UVs show flat in Material mode.
Caetano (Caetano) triaged this task as Confirmed, Low priority.Jul 28 2017, 12:46 AM
Caetano (Caetano) updated the task description. (Show Details)
Caetano (Caetano) closed this task as Resolved.Aug 10 2017, 12:58 AM
Caetano (Caetano) claimed this task.

This has been fixed in 2.79

Caetano (Caetano) renamed this task from Tangent space normals without UVs show flat in Material mode to Cycles Material shading mode doesn't generate UVs for tangent space normals.Aug 10 2017, 12:59 AM