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Option not to flip U/V axis with mirror modifier
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The ability not to flip UV's with the mirror modifier, but still offset.

At first this option seemed quite strange to me, but its infact fairly common use in games industry it seems.
It allows baking without writing to parts of the image outside 0-1 range. (Blender could support this too).

The advantage with this over baking half the mesh is you get correct normals, shadows, tangents.


For reference see a similar patch: rB31e62492564b32309ce5100ae40a6664b38d7baa


Event Timeline

Bastien Montagne (mont29) triaged this task as Normal priority.Jul 31 2017, 4:53 PM

Well, since this feature would be helpful in my task i made it on my own.

I've made just checbox to offset UVs by 1 on U axes.