NLA: track extrapolation auto-changes and clear keyframe crashes blender #52346

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opened 2017-08-11 02:50:48 +02:00 by ¿? · 13 comments

Window 7, GTX 770 oc

2.79rc 6af7d7e

Pressing Alt+I while hovering over a strip's Extrapolation value just crashes Blender.
Moving the strip causes the value to switch back to Hold.

In another file, I have a strip that's stuck in Hold Forward. No matter what I do, the tracks will only use Nothing or Hold Forward. If the box and changed to Hold any change (even temp/cancelled), will switch it back to Hold Forward (or None if that was set).

In this new example file, it's the opposite except if the value is set to Hold Forward, it will work and remain that until the strip is moved (temp/cancelled/permanent).

untitled.blend

Window 7, GTX 770 oc 2.79rc 6af7d7e Pressing Alt+I while hovering over a strip's Extrapolation value just crashes Blender. Moving the strip causes the value to switch back to Hold. In another file, I have a strip that's stuck in Hold Forward. No matter what I do, the tracks will only use Nothing or Hold Forward. If the box and changed to Hold any change (even temp/cancelled), will switch it back to Hold Forward (or None if that was set). In this new example file, it's the opposite except if the value is set to Hold Forward, it will work and remain that until the strip is moved (temp/cancelled/permanent). [untitled.blend](https://archive.blender.org/developer/F706078/untitled.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @Ebone

Added subscriber: @Ebone

Added subscribers: @JoshuaLeung, @mont29

Added subscribers: @JoshuaLeung, @mont29
Joshua Leung was assigned by Bastien Montagne 2017-08-11 10:18:21 +02:00

@JoshuaLeung is that kind of settings supposed to be animatable at all?

@JoshuaLeung is that kind of settings supposed to be animatable at all?
Author

The Right-Click Menu says no but the hotkey says crash ^_^

.

The Right-Click Menu says no but the hotkey says crash ^_^ .

This issue was referenced by e6da7bb75c

This issue was referenced by e6da7bb75c8eff13185a56a144dce920b3886ecb
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Author

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'
¿? reopened this issue 2017-08-11 16:49:34 +02:00
Author

This is actually two different problems.
Part 1 (the keyframe-crash) is/was a secondary concern.

Part 2 is the extrapolation mode (and the reason I tried part 1 in the first place).

This is actually two different problems. Part 1 (the keyframe-crash) is/was a secondary concern. Part 2 is the extrapolation mode (and the reason I tried part 1 in the first place).
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Member

Without a test file to demonstrate the sitaution where it's "stuck", I can't say for sure what's going on in that case.

However, in general, only the first strip in the timeline for a datablock gets set to Hold, while all others are set to Hold Forward or Nothing. This is done for the following reasons:

  • The very first strip must use Hold or else jumping to a point before that strip will not evaluate the pose, and things will go wonky
  • Strips on which you've manually set Nothing on are left alone. It's assumed that you asked for it in that case
  • Hold Forward is set on all others so that you won't add a new strip at the top of the stack that ends up completely blocking everything that came before.
Without a test file to demonstrate the sitaution where it's "stuck", I can't say for sure what's going on in that case. However, in general, only the first strip in the timeline for a datablock gets set to Hold, while all others are set to Hold Forward or Nothing. This is done for the following reasons: * The very first strip must use Hold or else jumping to a point before that strip will not evaluate the pose, and things will go wonky * Strips on which you've manually set Nothing on are left alone. It's assumed that you asked for it in that case * Hold Forward is set on all others so that you won't add a new strip at the top of the stack that ends up completely blocking everything that came before.
Member

Added subscriber: @BClark

Added subscriber: @BClark
Member

Do we still need this "auto hold change" to keep the crash from happening? I and many others want it to not act this way and I would love to know if we can revert/get rid of it and not have it crash.

Do we still need this "auto hold change" to keep the crash from happening? I and many others want it to not act this way and I would love to know if we can revert/get rid of it and not have it crash.
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Reference: blender/blender#52346
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