Blender eats all memory when painting texture
Open, Needs TriagePublic


System Information
Ubuntu 16.04 x86_64, Nvidia GeForce GTX TITAN X (GM200)

Blender Version
Broken: 2.79RC1, the same in 2.78

When I try to paint texture on object in attached file, blender stucks and starts eating memory very fast.

Exact steps for others to reproduce the error
Try to paint texture at the center of the object in attached file. At the part with tiles texture (Ter Dlazba 2)



confirm here: builds a8fbe99 6af7d7e

win 7x64 nvidia 1070.

One click to stroke and the memory goes 2 to 12 gb in a few seconds, and crash on 16 gb if i dont kill fast enough the aplication

And it seem that is because all the uv points are in the same place at (0 , 0)

after proper unwrapping seem to work fine.