Blender for Unrealengine - Submission Add-ons #52622

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opened 2017-09-02 03:00:22 +02:00 by Loux · 18 comments

Hello,

The add-ons I wish to submit in Blender is BlenderForUnrealengine. I created this add-on for all the people who work on object packs with Blender to Unreal Engine 4 to facilitate their export work and remove constraints linking to exporting several objects at the same time time. it allows to easily export several objects at the same time in addition to sorting them and putting them in a clean tree strcture and naming conventions

It also contains features for collision management for UE4

This addons was created for Unreal Engine 4, but it also works for any other game engine that includes the .fbx files.
The nomenclature can be modified and it is possible to use any conventions for the assets names.

(Sorry for the mistakes I do not speak English wel)

With best regards, Loux Xavier
xavierloux.loux@gmail.com

blender_for_unrealengine.py

Wiki page : https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Blender_For_UnrealEngine
Video demo : https://www.youtube.com/watch?v=KZMj7usxqQ8

Hello, The add-ons I wish to submit in Blender is BlenderForUnrealengine. I created this add-on for all the people who work on object packs with Blender to Unreal Engine 4 to facilitate their export work and remove constraints linking to exporting several objects at the same time time. it allows to easily export several objects at the same time in addition to sorting them and putting them in a clean tree strcture and naming conventions It also contains features for collision management for UE4 This addons was created for Unreal Engine 4, but it also works for any other game engine that includes the .fbx files. The nomenclature can be modified and it is possible to use any conventions for the assets names. (Sorry for the mistakes I do not speak English wel) With best regards, Loux Xavier xavierloux.loux@gmail.com [blender_for_unrealengine.py](https://archive.blender.org/developer/F763450/blender_for_unrealengine.py) Wiki page : https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Blender_For_UnrealEngine Video demo : https://www.youtube.com/watch?v=KZMj7usxqQ8
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @BleuRaven

Added subscriber: @BleuRaven
Loux changed title from Blender for Unrealengine Add-ons to Blender for Unrealengine - Submission Add-ons 2017-09-03 13:25:04 +02:00
Member

Added subscriber: @BrendonMurphy

Added subscriber: @BrendonMurphy
Member

hi, thanks for your submission, can you tell some more about your addon? does it use built in fbx? does it use modified .fbx?
do you have testers that use your addon?
I do like the concept of a unreal dedicated i/o, are you interested in developing this long term?
Thanks.

hi, thanks for your submission, can you tell some more about your addon? does it use built in fbx? does it use modified .fbx? do you have testers that use your addon? I do like the concept of a unreal dedicated i/o, are you interested in developing this long term? Thanks.
Author

In #52622#456717, @BrendonMurphy wrote:
hi, thanks for your submission, can you tell some more about your addon? does it use built in fbx? does it use modified .fbx?
do you have testers that use your addon?
I do like the concept of a unreal dedicated i/o, are you interested in developing this long term?
Thanks.

Of course. Before being an add-ons it was only a small script that I had created for me and colleges. It allowed to export several objects in a scene with a prefix when the script is executed. Then by progresing the script with the animations and collisions I found that it could be interesting to have a menu and finally I created the Add-ons that I want to share.
The add-ons do not create the .FBX file itself. He will arrange the scene for each object and then use the operator bpy.ops.export_scene.fbx with different parameters for exporting.
I am still planning to upgrade the Add-ons and add several features to improve and extend its possibilities

> In #52622#456717, @BrendonMurphy wrote: > hi, thanks for your submission, can you tell some more about your addon? does it use built in fbx? does it use modified .fbx? > do you have testers that use your addon? > I do like the concept of a unreal dedicated i/o, are you interested in developing this long term? > Thanks. Of course. Before being an add-ons it was only a small script that I had created for me and colleges. It allowed to export several objects in a scene with a prefix when the script is executed. Then by progresing the script with the animations and collisions I found that it could be interesting to have a menu and finally I created the Add-ons that I want to share. The add-ons do not create the .FBX file itself. He will arrange the scene for each object and then use the operator bpy.ops.export_scene.fbx with different parameters for exporting. I am still planning to upgrade the Add-ons and add several features to improve and extend its possibilities
Author

Hello, I have attached new version of the addons (0, 1, 2)
I send my add-ons by mail for it to be tested at : bf-committers@blender.org and : bf-python@blender.org
blender_for_unrealengine.py

Hello, I have attached new version of the addons (0, 1, 2) I send my add-ons by mail for it to be tested at : bf-committers@blender.org and : bf-python@blender.org [blender_for_unrealengine.py](https://archive.blender.org/developer/F782235/blender_for_unrealengine.py)
Member

hi if you need to create a wiki page let me know.
often this can be easiest via irc freenode #blenderpython as mail lists are slow to arrive in Australia

hi if you need to create a wiki page let me know. often this can be easiest via irc freenode #blenderpython as mail lists are slow to arrive in Australia
Author

thank, I have aready create page, is this one : https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Blender_For_UnrealEngine You think she's okay?
I'm just waiting to know if my addons can be published or need change

thank, I have aready create page, is this one : https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Blender_For_UnrealEngine You think she's okay? I'm just waiting to know if my addons can be published or need change
Member

Added subscribers: @VukGardasevic, @mont29

Added subscribers: @VukGardasevic, @mont29
Member

hi, generally the code looks ok, some pep8 cleanup might be needed to lessen line length. have a look at some scripts in blender to see how we style this.
wiki page looks ok.
please the addon with both 2.79 release and nightly builds
i think the best we could offer (if the addon is approved) is to put in nightly builds for now and merge into 2.8 branch at a future date.
@mont29 @VukGardasevic any opinion here?

hi, generally the code looks ok, some pep8 cleanup might be needed to lessen line length. have a look at some scripts in blender to see how we style this. wiki page looks ok. please the addon with both 2.79 release and nightly builds i think the best we could offer (if the addon is approved) is to put in nightly builds for now and merge into 2.8 branch at a future date. @mont29 @VukGardasevic any opinion here?
Author

Hi, Yes indeed, I made that the lines of not exceed 120 character like indicate here
https://wiki.blender.org/index.php/Dev:Py/Scripts/Guidelines/Addons

I updated the add-ons so it works in 2.79.0 and I also fixed some problems with the animations.
I did not understand, what does the nightly builds mean ?

For the branch of the 2.8 it will be great :)

blender_for_unrealengine.py

Hi, Yes indeed, I made that the lines of not exceed 120 character like indicate here https://wiki.blender.org/index.php/Dev:Py/Scripts/Guidelines/Addons I updated the add-ons so it works in 2.79.0 and I also fixed some problems with the animations. I did not understand, what does the nightly builds mean ? For the branch of the 2.8 it will be great :) [blender_for_unrealengine.py](https://archive.blender.org/developer/F795192/blender_for_unrealengine.py)
Member

hi thanks for the update, this would be ok for contrib with the view of future development.
what i think is good here is the specific flow to a program, thus reducing bug reports.
i think there is usefulness in this type of addon

hi thanks for the update, this would be ok for contrib with the view of future development. what i think is good here is the specific flow to a program, thus reducing bug reports. i think there is usefulness in this type of addon
Author

Hi, Thanks ! ^^

Hi, Thanks ! ^^
Author

Hi, I have do a new version ! blender for unrealengine 0.1.7.zip

Hi, I have do a new version ! [blender for unrealengine 0.1.7.zip](https://archive.blender.org/developer/F1109964/blender_for_unrealengine_0.1.7.zip)
Author

Hi, I have do a new update. blender for unrealengine 0.1.8.zip
About 2.8 branch I'm looking to make a compatible version with blender-2.80-dc848e9

Hi, I have do a new update. [blender for unrealengine 0.1.8.zip](https://archive.blender.org/developer/F1336217/blender_for_unrealengine_0.1.8.zip) About 2.8 branch I'm looking to make a compatible version with blender-2.80-dc848e9
Author
Hi, I have do a new update (0.1.9) : http://xavierloux.com/creation/view/?creation=blender-for-unrealengine-addons
Member

hi, thanks for submitting your addon, It looks useful and creative. Sorry for delays. Currently we are archiving all 2.79 related addons.
Please feel free to submit a new task for this addon when it's updated to Blender 2.8.
Thanks for your participation and we look forward to seeing you again soon.

hi, thanks for submitting your addon, It looks useful and creative. Sorry for delays. Currently we are archiving all 2.79 related addons. Please feel free to submit a new task for this addon when it's updated to Blender 2.8. Thanks for your participation and we look forward to seeing you again soon.
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brendon Murphy self-assigned this 2019-02-15 02:35:57 +01:00
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Reference: blender/blender-addons#52622
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