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Backface cull
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Adds 'backface cull' button in view properties panel which makes it so one-sided meshes only have their front faces drawn in the viewports.

This is useful for things like interior modelling, level design etc. where back-facing polygons can get in the way.

Note this only applies to ONE-SIDED meshes; turn off double-sided in the mesh buttons and set the mesh's normals to point inwards to see the effect.

This also changes the way the selection outline is drawn because using the current way introduces graphical glitches when culling is enabled.

Event Timeline

Ton Roosendaal (ton) changed the task status from Unknown Status to Unknown Status.Mar 19 2007, 2:58 PM