F12 and crash #52782
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Reference: blender/blender#52782
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Windows 10 64, gtx 970
Blender 2.79
Just open the file and press f12 and crash
untitled3.blend
Changed status to: 'Open'
Added subscriber: @istoltoto
in cycles using gpu render
Added subscribers: @mont29, @LazyDodo
It's a null ref in particles.c ( psys_thread_create_path ) @mont29 mind taking a peek here?
Added subscriber: @Sergey
Bah… yet another mismatch between rendering data and regular scene update data, here there are less child particles for rendering (5) than for 3DView (30), so when rendering data update process (re-)allocates memory for 5 children, but then regular scene update, which happens in parallel, tries to use that allocated cache for 30 children, it obviously breaks…
Simple way to "fix" this: never use less children for rendering than for 3DView!
@Sergey reassigning this to you, since I’d like to have your feelings on the issue before diving deeper into ugly particle code. :/
There shouldn't be a parallel scene update at the same time if one renders with locked interface and/or fullscreen render. If that configuration still crashes, think it worth investigating why.
@Sergey can confirm the crash still happens when trying to render with locked UI and full screen… Also happens with fixed single-thread rendering, and
-t 1
optionNot much i can add here. This isn't a regression, and the code is quite fragile and difficult to follow. Not something i want to be digging into.
Would rather facilitate the new node-based particles replacement instead! :)
Added subscriber: @mano-wii
Problem still seen in blender 2.83.
This issue was referenced by
27ef012ac7
Changed status from 'Confirmed' to: 'Resolved'