Action Constraint doesn't evaluate B-Bone properties #52892

Closed
opened 2017-09-25 04:50:20 +02:00 by Bun ny · 8 comments

System Information
Windows 7 x64
NVIDIA GeForce GTX 580

Blender Version
Broken: 2.79 5bd8ac9

Short description of error
Action Constraint doesn't evaluate B-Bone properties

Exact steps for others to reproduce the error
Create an Armature, and then an Action with keyframes on a bone's B-Bone properties channels. Assign an Action Constraint to said bone using this Action. When the Target Object is transformed, the constrained bone's Location/Rotation/Scale will change as specified in the Action, but any B-Bone properties animated in the Action stay the same.

In the attached .blend, the Action has keyframes for both Location and B-Bone Curve In Y. The Action Constraint on Bone.001 uses Bone as a Target Object. Move Bone +Y and Bone.001's Location changes as expected, but the B-Bone Curve In Y stays the same.

action_constraint.blend

**System Information** Windows 7 x64 NVIDIA GeForce GTX 580 **Blender Version** Broken: 2.79 5bd8ac9 **Short description of error** Action Constraint doesn't evaluate B-Bone properties **Exact steps for others to reproduce the error** Create an Armature, and then an Action with keyframes on a bone's B-Bone properties channels. Assign an Action Constraint to said bone using this Action. When the Target Object is transformed, the constrained bone's Location/Rotation/Scale will change as specified in the Action, but any B-Bone properties animated in the Action stay the same. In the attached .blend, the Action has keyframes for both Location and B-Bone Curve In Y. The Action Constraint on Bone.001 uses Bone as a Target Object. Move Bone +Y and Bone.001's Location changes as expected, but the B-Bone Curve In Y stays the same. [action_constraint.blend](https://archive.blender.org/developer/F869627/action_constraint.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @bunny

Added subscriber: @bunny
Member

Added subscriber: @JoshuaLeung

Added subscriber: @JoshuaLeung
Joshua Leung self-assigned this 2017-09-25 06:09:13 +02:00
Member

As per our tracker policy, technically this isn't considered a bug.

This is because the constraint system is only supposed to operate on the transforms of the object/bone it operates on (i.e. strictly, what can be handled by affecting the 4x4 transform matrices of those entities; as you might've noticed, things like custom properties are also unaffected by the Action Constraint). As the Bendy Bone controls are not included in these matrices, by definition, this use case is not supposed to work.

That said, I can understand why this might be useful. I've noted this as one of the things to consider for future changes in this area.

As per our tracker policy, technically this isn't considered a bug. This is because the constraint system is only supposed to operate on the transforms of the object/bone it operates on (i.e. strictly, what can be handled by affecting the 4x4 transform matrices of those entities; as you might've noticed, things like custom properties are also unaffected by the Action Constraint). As the Bendy Bone controls are not included in these matrices, by definition, this use case is not supposed to work. That said, I can understand why this might be useful. I've noted this as one of the things to consider for future changes in this area.
Author

Oh, I see! I thought the B-Bone curve properties were considered transforms. Sorry about that.

Thanks

Oh, I see! I thought the B-Bone curve properties were considered transforms. Sorry about that. Thanks
Joshua Leung was unassigned by Sybren A. Stüvel 2020-11-09 18:31:26 +01:00

Added subscriber: @dr.sybren

Added subscriber: @dr.sybren

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'

Closing this as invalid, as the constraint system is made to only manipulate the transforms. You can use drivers on the BBone properties instead, to have the values be computed from other properties.

Closing this as invalid, as the constraint system is made to only manipulate the transforms. You can use drivers on the BBone properties instead, to have the values be computed from other properties.
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Reference: blender/blender#52892
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