**System Information**

Win10 64 bit - I7 3770 CPU - AMD 77xx GPU - 24 Gigs RAM

**Blender Version**

Broken: hash 26f9844

Worked: never

**Short description of error**

When moving grid-aligned edges (with absolute grid snapping enabled), edges with a unit length that is an even number will work properly, while edges with a unit length that is an odd number will at least see a half-unit offset. You instead need to move each vertex individually if you want the geometry to stay aligned to the grid.

**Exact steps for others to reproduce the error**

Take the two unit edge and move it, see how it stays aligned to the grid. Now move the one unit edge and notice how it offsets by a half unit. Move the three unit edge and see how it is the same. Move the four unit edge and see how it works properly. Now take the three unit edge and the two unit edge and move them at the same time, notice how there is an offset of a quarter unit.

**.blend**

Thanks in advance if this gets fixed.