Crash when changing the engine to Eevee #53089
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Reference: blender/blender#53089
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System Information
Windows 10 - 64bits
renderer:
AMD Radeon HD 7500M/7600M Series
openGL version:
4.5.13399 Core Profile Context 0
Blender Version
Blender 2.8
hash:
8ffb761387
Short description of error
If you change the engine from
Eevee
toClay
orCycles
and then return toEevee
, a Crash with the following message occurs:Exception thrown at 0x000000006E216906 (atio6axx.dll) in blender.exe: 0xC0000005: Access violation reading location 0x0000000000000008. occurred
The same does not happen if you change the engine to
Blender Render
and go back toEevee
. You must have startedCycles
orClay
at least once.Here an image showing the call stack:
And here's the backtrace:
blender.crash.txt
Changed status to: 'Open'
Added subscriber: @mano-wii
Added subscriber: @JoshuaLeung
@mano-wii
Could you try running blender with the --debug-gpu and --debug-gpu-shaders and report any errors that come up from those? IIRC, in previous cases of crashes, it's been due to the drivers/GLSL compilers not liking some or other construct in the shaders.
@JoshuaLeung
Good sugestion. The generated log seems very clear :)
After much and much line, there is this part:
debug-gpu-log.txt
Changed status from 'Open' to: 'Resolved'
Fixed by removing unecessary downsampling of minzbuffer in
345ffe3e4d
.Cause of the issue is still uncertain.