Crash when changing the engine to Eevee #53089

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opened 2017-10-17 04:30:38 +02:00 by Germano Cavalcante · 7 comments

System Information
Windows 10 - 64bits
renderer: AMD Radeon HD 7500M/7600M Series
openGL version: 4.5.13399 Core Profile Context 0

Blender Version
Blender 2.8
hash: 8ffb761387

Short description of error
If you change the engine from Eevee to Clay or Cycles and then return to Eevee, a Crash with the following message occurs:
Exception thrown at 0x000000006E216906 (atio6axx.dll) in blender.exe: 0xC0000005: Access violation reading location 0x0000000000000008. occurred

The same does not happen if you change the engine to Blender Render and go back to Eevee. You must have started Cycles or Clay at least once.

Here an image showing the call stack:
call_stack.png

And here's the backtrace:
blender.crash.txt

**System Information** Windows 10 - 64bits renderer: `AMD Radeon HD 7500M/7600M Series` openGL version: `4.5.13399 Core Profile Context 0` **Blender Version** Blender 2.8 hash: 8ffb76138731d6241a6ac5bfc17bb764cfa59053 **Short description of error** If you change the engine from `Eevee` to `Clay` or `Cycles` and then return to `Eevee`, a Crash with the following message occurs: ```Exception thrown at 0x000000006E216906 (atio6axx.dll) in blender.exe: 0xC0000005: Access violation reading location 0x0000000000000008. occurred``` The same does not happen if you change the engine to `Blender Render` and go back to `Eevee`. You must have started `Cycles` or `Clay` at least once. Here an image showing the call stack: ![call_stack.png](https://archive.blender.org/developer/F1042465/call_stack.png) And here's the backtrace: [blender.crash.txt](https://archive.blender.org/developer/F1042467/blender.crash.txt)
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @mano-wii

Added subscriber: @mano-wii
Clément Foucault was assigned by Germano Cavalcante 2017-10-17 04:31:18 +02:00
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Added subscriber: @JoshuaLeung

Added subscriber: @JoshuaLeung
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@mano-wii
Could you try running blender with the --debug-gpu and --debug-gpu-shaders and report any errors that come up from those? IIRC, in previous cases of crashes, it's been due to the drivers/GLSL compilers not liking some or other construct in the shaders.

@mano-wii Could you try running blender with the --debug-gpu and --debug-gpu-shaders and report any errors that come up from those? IIRC, in previous cases of crashes, it's been due to the drivers/GLSL compilers not liking some or other construct in the shaders.
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@JoshuaLeung
Good sugestion. The generated log seems very clear :)
After much and much line, there is this part:
debug-gpu-log.txt

@JoshuaLeung Good sugestion. The generated log seems very clear :) After much and much line, there is this part: [debug-gpu-log.txt](https://archive.blender.org/developer/F1042619/debug-gpu-log.txt)

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Fixed by removing unecessary downsampling of minzbuffer in 345ffe3e4d.

Cause of the issue is still uncertain.

Fixed by removing unecessary downsampling of minzbuffer in 345ffe3e4d9f. Cause of the issue is still uncertain.
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Reference: blender/blender#53089
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