Blur node #53178
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Unbreak Now!
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Reference: blender/blender#53178
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System Information
windows 10, intel hd4600
Blender Version
Broken: daily build 2.79
Worked: (optional)
Short description of error
Blur node with Relative checked, result differ from pixel mode. Relative calculated for X as (pixel blur size / render resolution X * 100), for Y (pixel blur size / render resolution Y * 100).
When I check back and forth from Relative to Pixel mode the result is different, relative looks stretched Y direction.
Changed status to: 'Open'
Added subscriber: @Denis-3
Added subscriber: @zeauro
Do you mean that there is a problem with aspect correction ?
Your description is not sufficient to understand if there is a deisgn issue, a misunderstanding of the feature or a bug.
Thanks for the report but it would be helpful if you add a blend-file to the report that demonstrates the issue at hand.
Can you provide a .blend file containing a blur node with relative checked and a blur node with relative unchecked connected to split viewer node ?
So, we could see what node sets you expects to work the same.
here node_blur_bug.blend
Well. I see no difference in .blend file under linux.
Maybe the bug is specific to platform.
I am waiting for confirmation from another windows user.
Added subscriber: @SergeL
With provided file I can see the difference on WIN7 64bit. But if set blur percentage at 0.6 for both axis and choose Y correction, then I see no difference.
Added subscriber: @Jeroen-Bakker
The only difference I see on my system is that the width of the relative blur is one pixel less. This behavior is that the percentage is rounded by casting the percentage (float) to an int.
Added subscriber: @mano-wii
I can confirm the problem mentioned by @jbakker.
The problem seems simple to solve.
We can use
round_fl_to_int
instead of casting directlyfloat
toint
.This issue was referenced by
9b3c9ab61a
Changed status from 'Confirmed' to: 'Resolved'