import a fbx then export a dae file, blender crashed, (always) #53230
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Reference: blender/blender#53230
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System Information
macOS 10.13.1
iMac late 2013
Blender Version
version 2.79
Worked: (optional)
Short description of error
import a fbx then export a dae file, blender crashed, (always)
Exact steps for others to reproduce the error
crash log:
blender.crash
model sample:
Sapphiart_model.fbx.zip
Changed status to: 'Open'
Added subscriber: @abroter
Added subscriber: @PeterBoos
I couldnt even open the fbx file, i am not a developer but in some cases i give advice that can help you and them
You see its complex to keep up with company formats if those companies dont support open formats (like DocX), basically its all reversed engineering whats in Blender.
I think you better go with the tools provided by those companies to convert those files; checkout this : https://www.autodesk.com/products/fbx/fbx-review
Blender will never be a state of the art converter of autocad formats, simply because they dont put their format under open document contract licenses.
Also they are prone to change some of their formats so that different versions of autocad itself cannot even exchange files, just to drive up their sales...
I'd say yes its a bug, but dont blame the people who try to reverse engineer it, and always in such cases try to find the company and check if they do conversions.
Some developers try to reverse engineer their formats with some degree of succes, but since its not open its always a trouble.
So great if it got fixed but dont count of it, as reverse engineering is a enormous task. But i hope that the link will help you in your process.
sample fbx file can open with “autodesk fbx review” app
Added subscribers: @GaiaClary, @FloridaJo
Happens here on OSX as well. Oct 24 build.
crash log here:
blender.crash.txt
Is this yours @GaiaClary ?
Please can you create a blend file that will crash blender when you try to export it to dae ?
Then prepare the blend file such that all i need to do is calling:
to see blender crashing.
I just want to be sure that i am looking at the right thing.
Then its much easier to figure out what is wrong :)
thanks
Changed status from 'Open' to: 'Archived'
Changed status from 'Archived' to: 'Open'
If I pack external data, it no longer crashes.
You have to import, then export > crash.
If you import, pack, export, > no crash.
Added subscriber: @cmbasnett
Added subscriber: @ywaby
same with me
my system is debian testing
with error info
HallwaysCollision.fbx
This issue was referenced by
e59cf13b8c
Changed status from 'Open' to: 'Resolved'
Right after importing the fbx the active UV Layer seems to be not defined for the imported Mesh Object. The active UV Layer is automatically enabled as soon as i open the data properties of the mesh object. From this moment on the Collada exporter works without crashing.
The Blender crash during Collada export happens because the exporter expects an active UV Layer when UV Layers are defined. This seems to be a wrong assumption. I fixed this in the Collada Exporter in master