Win 7 AMD HD 78xx
Short description of error
Exporting or importing meshes from Blender which have a high number of vertives (> 1 million) take ages to import or export.
Exact steps for others to reproduce the error
- Create Suzanne
- Use Subsurf until the polycount is in the millions ( 5 -10 million)
- Export the mesh (obj or fbx - without UVs/normals will be faster, naturally)
- Wait forever ;)
Importing the mesh will take an equally long time.
This is a giant blocker to sculpting workflow in Blender as it makes exporting to for example xNormal extremely time consuming.