Short description of error
An animated object with a particle system, for frames within simulation range, jumps back to it's animated location on confirmation on hotkey or widget transforms, as if the frame was changed, when it was not.
Temporarily setting particle system Subframes parameter to 0 seems to be a workaround, eliminating the behavior.
Exact steps for others to reproduce the error
- (G)grab move the emitter
- The emitter jumps back on confirmation