Windows 7 Professional 64-bit service pack 1
Intel Core i7-2600
NVIDIA GTX 1060 6GB
Broken: 2.79 5bd8ac9
description of error
When selected edge matches one of following rules, wrong transform orientation being used instead of normal transform orientation.
- One of vertex is on local origin.
- One of vertex's local coordinate is the other vertex's local coordinate multiplied by power of 2.
e.g. (1, 2, 3)and(4, 8, 12), (0.3, -1.22, 7)and(-2.4, 9.76, -56), (0, 0, 0)and(0.5,0.6,-0.4)
Exact steps for others to reproduce the error
- Open attached .blend file and enter edit mode.
- Make sure show_manipulator is on and transform orientation is set to normal.
- Select edge and see transform orientation.