contact shadows are grainy in opengl render #53320

Closed
opened 2017-11-14 13:43:45 +01:00 by pratik solanki · 7 comments

System Information
ubuntu 16.4LTS
Operating system and graphics card
i7 - 5930k and GTX960

Blender Version
Blender 2.8 f30a2a7862

Short description of error
cant render contact shadows in eevee

Exact steps for others to reproduce the error
add sun light , turn on contact shadows , keep the samples around 50 in render settings , you can easily see clear result on viewport , but when you press opengl preview it will be too much grainy in the contact shadows

viewport
viewport.png
opengl render
opengl render.png

test contact shadow.blend

**System Information** ubuntu 16.4LTS Operating system and graphics card i7 - 5930k and GTX960 **Blender Version** Blender 2.8 f30a2a78621 **Short description of error** cant render contact shadows in eevee **Exact steps for others to reproduce the error** add sun light , turn on contact shadows , keep the samples around 50 in render settings , you can easily see clear result on viewport , but when you press opengl preview it will be too much grainy in the contact shadows viewport ![viewport.png](https://archive.blender.org/developer/F1135212/viewport.png) opengl render ![opengl render.png](https://archive.blender.org/developer/F1135213/opengl_render.png) [test contact shadow.blend](https://archive.blender.org/developer/F1135216/test_contact_shadow.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @pratiksolanki

Added subscriber: @pratiksolanki

Added subscriber: @dfelinto

Added subscriber: @dfelinto
Clément Foucault was assigned by Dalai Felinto 2017-11-14 13:53:14 +01:00

While the viewport progressively clears the result, the OpenGL render is stuck in a low quality pass.

For the records, you can reproduce this issue with Shadows of 64px and non high bitdepth. The current settings in the file are quite slow here.

While the viewport progressively clears the result, the OpenGL render is stuck in a low quality pass. For the records, you can reproduce this issue with Shadows of 64px and non high bitdepth. The current settings in the file are quite slow here.

Added subscriber: @AlbertoVelazquez

Added subscriber: @AlbertoVelazquez

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Fixed by d73f74793e
With love.

Fixed by d73f74793ef5 With love.
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Reference: blender/blender#53320
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