Weird bug with Particle Instance Modifier #53341

Closed
opened 2017-11-18 01:27:14 +01:00 by Steffen Dünner · 15 comments

System Information
Win 10 x64, nVidia GTX 1080Ti

Blender Version
Broken: All
Worked: (optional)

Short description of error
I have a very weird bug with the Particle Instance Modifier. In the OpenGL viewport, rendered view and when rendering in the GUI (F12) everything renders fine, but when rendering via command line or on the farm (with cgru, i.e. a farm software rendering with the command line), the instances are located at the wrong place.

I use a very simple hair emitter to instance meshes along the strands using the "Create along Paths" option. It works very nicely and interactively in the viewport but fails in a very weird way as soon as I send my scene on the farm. I attached a simplified version of the scene and hope it can be fixed.

Exact steps for others to reproduce the error

  • Load this blend file:
    Instance_Bug_v01.blend
  • Press F12 to render. It looks like this:
    GUI.png
  • Now call the same render via command line. It should work like this, you will have to change the paths:
blender -b "E:\Instance_Bug_v01.blend" -o "E:\Instance_Bug.#" -s 1 -e 1 -a"
  • This is the result:
    Batch.png

  • All the instances now start from the origin of the scene (at least in this example). And they also have weird velocity vectors.

P.S.: Here are the motion vectors when rendering with the command line. There is no animation or deformation on these instances whatsoever, when rendering in the GUI the motion vector pass is totally neutral / empty:
MVecs.png

**System Information** Win 10 x64, nVidia GTX 1080Ti **Blender Version** Broken: All Worked: (optional) **Short description of error** I have a very weird bug with the Particle Instance Modifier. In the OpenGL viewport, rendered view and when rendering in the GUI (F12) everything renders fine, but when rendering via command line or on the farm (with cgru, i.e. a farm software rendering with the command line), the instances are located at the wrong place. I use a very simple hair emitter to instance meshes along the strands using the "Create along Paths" option. It works very nicely and interactively in the viewport but fails in a very weird way as soon as I send my scene on the farm. I attached a simplified version of the scene and hope it can be fixed. **Exact steps for others to reproduce the error** - Load this blend file: [Instance_Bug_v01.blend](https://archive.blender.org/developer/F1152493/Instance_Bug_v01.blend) - Press F12 to render. It looks like this: ![GUI.png](https://archive.blender.org/developer/F1152494/GUI.png) - Now call the same render via command line. It should work like this, you will have to change the paths: ``` blender -b "E:\Instance_Bug_v01.blend" -o "E:\Instance_Bug.#" -s 1 -e 1 -a" ``` - This is the result: ![Batch.png](https://archive.blender.org/developer/F1152500/Batch.png) - All the instances now start from the origin of the scene (at least in this example). And they also have weird velocity vectors. P.S.: Here are the motion vectors when rendering with the command line. There is no animation or deformation on these instances whatsoever, when rendering in the GUI the motion vector pass is totally neutral / empty: ![MVecs.png](https://archive.blender.org/developer/F1152549/MVecs.png)

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @SteffenD

Added subscriber: @SteffenD

Added subscriber: @mont29

Added subscriber: @mont29

Found two other bugs already while trying to confirm yours… :/

Found two other bugs already while trying to confirm yours… :/

Thanks, I actually had render crashes in this project, but it was too weird to reproduce easily. Also I am currently too swamped with work. Hopefully you can kill all these bugs ;)

Thanks, I actually had render crashes in this project, but it was too weird to reproduce easily. Also I am currently too swamped with work. Hopefully you can kill all these bugs ;)

Added subscriber: @ZedDB

Added subscriber: @ZedDB
Sergey Sharybin was assigned by Sebastian Parborg 2019-02-05 13:33:30 +01:00

This seems to still be a problem with the latest blender 2.8 beta.

This seems to still be a problem with the latest blender 2.8 beta.

@ZedDB, i can not reproduce the issue here, but i can currently only render on CPU. Does it happen when file is re-saved with CPU settings for you?

@ZedDB, i can not reproduce the issue here, but i can currently only render on CPU. Does it happen when file is re-saved with CPU settings for you?

@Sergey it seem like it can not longer reproduce the issue on my end with either blender 2.8 or blender 2.79 :S

I don't know how I managed to reproduce this yesterday...
Should we just mark this as resolved?

@Sergey it seem like it can not longer reproduce the issue on my end with either blender 2.8 or blender 2.79 :S I don't know how I managed to reproduce this yesterday... Should we just mark this as resolved?

@SteffenD, do you mind testing latest build from builder.blender.org?

@SteffenD, do you mind testing latest build from builder.blender.org?

In #53341#614867, @Sergey wrote:
@SteffenD, do you mind testing latest build from builder.blender.org?

I just did (actually I tried an own build of the very latest 2.7 on Linux Mint) and the result is still the very same as back then.
Here is what it looks like:

Instance_Bug.1.png

> In #53341#614867, @Sergey wrote: > @SteffenD, do you mind testing latest build from builder.blender.org? I just did (actually I tried an own build of the very latest 2.7 on Linux Mint) and the result is still the very same as back then. Here is what it looks like: ![Instance_Bug.1.png](https://archive.blender.org/developer/F6532429/Instance_Bug.1.png)

@SteffenD can you try 2.8 also?

@SteffenD can you try 2.8 also?

OK, just tried it and it works. New dependency graph?

Instance_Bug_28.1.png

OK, just tried it and it works. New dependency graph? ![Instance_Bug_28.1.png](https://archive.blender.org/developer/F6532799/Instance_Bug_28.1.png)

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Might be new dependency graph, might be fix in some other area. If the issue is fixed in blender2.8, i'd consider this resolved :)

Might be new dependency graph, might be fix in some other area. If the issue is fixed in blender2.8, i'd consider this resolved :)
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#53341
No description provided.