Face-based Vertex Group Select/Deselect Option Suggestion #53435

Closed
opened 2017-11-30 23:37:46 +01:00 by (Deleted) · 6 comments
(Deleted) commented 2017-11-30 23:37:46 +01:00 (Migrated from localhost:3001)

in uploaded file VerttexGroupProblem.zip :
VGerror0.jpg shows a mesh with a new vertex group "Group1" created.
VGerror1.jpg shows the same mesh after pressing "Deselect" that "Group1".
VGerror2.jpg shows it with manually added faces, which were also deselected due to
the fact, that they share vertices with vertex "Group1".
All these faces get assigned to vertex group "Group2".
VGerror3.jpg shows the situation, when now again "Deselect" of "Group2" was done.

This may not be a bug (if you think of the related vertices).
But its not very practically.
Think of the entire mesh to be a human finger. "Group1" here would be the nail.
On deselecting all other faces (here in "Group2") the nail should be selected,
but due to the shared vertices, only a part of it is selected.
see VGerror4.jpg

There should be a "face-based" selection option, so that vertices of a vertex group
are only affected by select/deselect if they are not shared with the already current
selected vertices.
Then all current selected shared vertices would always remain selected, even if they
are shared by a vertex group which is going to deselect.

VerttexGroupProblem.zip

Blender Version: 2.79 (but I think also same behaviour in older versions)

from another post (In #53436#473061, @RonanZeegers ducluzeau (zeauro) ) I found a related request here: #51675, but I think that face-map is not the same suggestion, which I did here

in uploaded file VerttexGroupProblem.zip : VGerror0.jpg shows a mesh with a new vertex group "Group1" created. VGerror1.jpg shows the same mesh after pressing "Deselect" that "Group1". VGerror2.jpg shows it with manually added faces, which were also deselected due to the fact, that they share vertices with vertex "Group1". All these faces get assigned to vertex group "Group2". VGerror3.jpg shows the situation, when now again "Deselect" of "Group2" was done. This may not be a bug (if you think of the related vertices). But its not very practically. Think of the entire mesh to be a human finger. "Group1" here would be the nail. On deselecting all other faces (here in "Group2") the nail should be selected, but due to the shared vertices, only a part of it is selected. see VGerror4.jpg There should be a "face-based" selection option, so that vertices of a vertex group are only affected by select/deselect if they are not shared with the already current selected vertices. Then all current selected shared vertices would always remain selected, even if they are shared by a vertex group which is going to deselect. [VerttexGroupProblem.zip](https://archive.blender.org/developer/F1248875/VerttexGroupProblem.zip) Blender Version: 2.79 (but I think also same behaviour in older versions) from another post (In #53436#473061, @RonanZeegers ducluzeau (zeauro) ) I found a related request here: #51675, but I think that face-map is not the same suggestion, which I did here
(Deleted) commented 2017-11-30 23:37:47 +01:00 (Migrated from localhost:3001)
Author

Changed status to: 'Open'

Changed status to: 'Open'
(Deleted) commented 2017-11-30 23:37:47 +01:00 (Migrated from localhost:3001)
Author

Added subscriber: @(Deleted)

Added subscriber: @(Deleted)
(Deleted) commented 2017-12-02 01:41:16 +01:00 (Migrated from localhost:3001)
Author

Added subscriber: @RonanZeegers

Added subscriber: @RonanZeegers

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2017-12-04 11:47:28 +01:00

Thanks for the report, but no bug here, as their names suggests it, vertex groups work on… vertices. What you want to achieve here would require face groups, or maybe even loop (face corner) groups.

Thanks for the report, but no bug here, as their names suggests it, vertex groups work on… vertices. What you want to achieve here would require face groups, or maybe even loop (face corner) groups.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#53435
No description provided.