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Rotation numerical imput shows instable behaviour
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Description

Windows 7 64bits
Nvidia GeForce GTX 750 Ti
Blender Version
Broken:2.79 5bd8ac9

When using numerical imput to precisely control the rotation of an object, you can't insert parenthesys unless you've already inserted a multiplication (*). Also '/' behaves diferently inside or outside parenthesys, inside it just works as a division, but outside it divides one to the previous or next number writen and gives unexpected results

To replicate this effects, rotate any object and press /,2. Blender will show Rot: [1/(2|)] = 1641°
Cancel and rotate again, try typing (), if you cant, type *, try again, now you should be able to type parenthesys, now you can check that / behaves normally when inside parenthesys.

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Sergey Sharybin (sergey) triaged this task as Confirmed, Medium priority.

@Bastien Montagne (mont29), i vaguely remember you was working on this feature? Mind having a look here? Thanks!

For most of the report, suggest to read the manual (https://docs.blender.org/manual/en/dev/editors/3dview/object/editing/transform/control/precision/numeric_input.html), you'll see that * or = are used to enter 'advanced' numerical input mode…

The weird result when inverting values in basic mode for degrees looks suspicious indeed, suspect some radian/degree conversion issue here, will check.