Windows 10 / AMD Radeon 6800 Series
Broken: 2.79.1 1802d14
I need to render a cross section of a smoke simulation. I set up the simulation and adjust the start/end clipping distances of the active camera to the desired values and in OpenGL viewport it works fine, renders exactly the cross section I want.
However, when I go into cycles and render it out, I get nothing: [*The second camera next to the active one is just for the convenience sake, mimicking the clipping values. Cycles behaves the same without it.*]
I know that the materials are working fine because I can render it outside the camera's view:
If it helps, here's something else that I've found. When the end clipping distance goes beyond the Flow mesh (emitter) I get this weird result:
And when it (end clipping distance) goes even outside the adaptive domain box, then it renders the smoke: