Linux Mint 17.3, Geforce GTX 580
Short description of error
Exporting and re-importing a blender scene with UVs and texture results in broken UVs. Textures have to be re-added by hand anyway.
Exact steps for others to reproduce the error
- Import attached .abc file
- Choose Object "Cube.002"
- In textures, Create a generated Image, like "Color Grid" for Material "Material"
- Map the texture via UV "Outer UV"
- Go to Material Mode and it should look like screenshot below.
- Problem occurs in Blender Internal as well as in Cycles.