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Alembic - Broken UVs after export and test re-import
Closed, ResolvedPublic


System Information
Linux Mint 17.3, Geforce GTX 580

Blender Version
Broken: 2.79
Worked: never

Short description of error
Exporting and re-importing a blender scene with UVs and texture results in broken UVs. Textures have to be re-added by hand anyway.

Exact steps for others to reproduce the error

  1. Import attached .abc file

  1. Choose Object "Cube.002"
  2. In textures, Create a generated Image, like "Color Grid" for Material "Material"
  3. Map the texture via UV "Outer UV"
  4. Go to Material Mode and it should look like screenshot below.
  5. Problem occurs in Blender Internal as well as in Cycles.

Expected result: