Support canceling color-ramp editing with the Escape key #53756

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opened 2018-01-11 03:48:38 +01:00 by Campbell Barton · 15 comments

Most interactions in blender can be cancelled by pressing escape.

Try drag a slider, pressing escape resets it to the value before dragging.

This is not the case for the color-ramp:

  • Add a color ramp in the node editor: Add -> Converter -> Color Ramp
  • Click and drag the stops at either side.
  • Pressing escape does nothing.

This quick hack is to support escape to cancel the change (while dragging).

Most interactions in blender can be cancelled by pressing escape. Try drag a slider, pressing escape resets it to the value before dragging. This is not the case for the color-ramp: - Add a color ramp in the node editor: Add -> Converter -> Color Ramp - Click and drag the stops at either side. - Pressing escape does nothing. This quick hack is to support escape to cancel the change (while dragging).
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Added subscriber: @ideasman42

Added subscriber: @ideasman42

Added subscriber: @oktomus-2

Added subscriber: @oktomus-2
Kevin Masson self-assigned this 2018-01-11 10:53:35 +01:00

Hello, I will try to make this one in few days. This is my first contribution so if everyone wants to make it before me, just tell me :)

Hello, I will try to make this one in few days. This is my first contribution so if everyone wants to make it before me, just tell me :)
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@oktomus-2, thanks for looking into this.
Note that we don't assign quick hacks to developers. If you're working on it - saying so is enough (having claimed but inactive tasks became a problem in the past).

@oktomus-2, thanks for looking into this. Note that we don't assign quick hacks to developers. If you're working on it - saying so is enough (having claimed but inactive tasks became a problem in the past).
Kevin Masson was unassigned by Campbell Barton 2018-01-11 13:18:08 +01:00

@ideasman42 Ok no problem.

@ideasman42 Ok no problem.

Found how to cancel editing on color ramps. Now, I need to find out how to reset it to its default value.

Found how to cancel editing on color ramps. Now, I need to find out how to reset it to its default value.

I can't figure out where to look next, I am not comfortable enough with the ui event system.
Here is what I got so far:

After detecting an ESCAPE event, I tried to change the coloramp value by giving data->dragstartx:

else if (event->type == ESCKEY) {
    if (event->val == KM_PRESS) {
        if (ui_numedit_but_COLORBAND(but, data, data->dragstartx))
            ui_numedit_apply(C, block, but, data);
        data->cancel = true;
        data->escapecancel = true;
        button_activate_state(C, but, BUTTON_STATE_EXIT);
    }
}

But I think that ui_numedit_but_COLORBAND takes a mouse position and not a coloramp index. So it works but give weird results sometimes do to the calculation made inside the function. And I think that this way of resetting the ramp is wrong.

So I found this in ui_apply_but

if (data->cancel) {
    if (!data->applied)
        return;

    if (data->str) MEM_freeN(data->str);
    data->str = data->origstr;
    data->origstr = NULL;
    data->value = data->origvalue;
    copy_v3_v3(data->vec, data->origvec);
    data->coba = data->origcoba;
    // UNDO DATA HERE
    /* postpone clearing origdata */
}

But I don't know where I should initialize origcoba (which I added in the struct) ?

Can someone give me any advice ?

I can't figure out where to look next, I am not comfortable enough with the ui event system. Here is what I got so far: After detecting an ESCAPE event, I tried to change the coloramp value by giving `data->dragstartx`: ``` else if (event->type == ESCKEY) { if (event->val == KM_PRESS) { if (ui_numedit_but_COLORBAND(but, data, data->dragstartx)) ui_numedit_apply(C, block, but, data); data->cancel = true; data->escapecancel = true; button_activate_state(C, but, BUTTON_STATE_EXIT); } } ``` But I think that `ui_numedit_but_COLORBAND` takes a mouse position and not a coloramp index. So it works but give weird results sometimes do to the calculation made inside the function. And I think that this way of resetting the ramp is wrong. So I found this in `ui_apply_but` ``` if (data->cancel) { if (!data->applied) return; if (data->str) MEM_freeN(data->str); data->str = data->origstr; data->origstr = NULL; data->value = data->origvalue; copy_v3_v3(data->vec, data->origvec); data->coba = data->origcoba; // UNDO DATA HERE /* postpone clearing origdata */ } ``` But I don't know where I should initialize origcoba (which I added in the struct) ? Can someone give me any advice ?

Added subscriber: @aakashkt0

Added subscriber: @aakashkt0

Hi, I too am looking in to getting my first commit to blender.
I hope it's not a problem if I too try the task along with @oktomus-2 .

Thanks.

Hi, I too am looking in to getting my first commit to blender. I hope it's not a problem if I too try the task along with @oktomus-2 . Thanks.

Works for me, if we can both understand how to fix this, that would be great :)

Works for me, if we can both understand how to fix this, that would be great :)

Looks like you have solved it, time to learn from your code :D

Looks like you have solved it, time to learn from your code :D

In #53756#479154, @aakashkt0 wrote:
Looks like you have solved it, time to learn from your code :D

I suggest you to generate the Doxygen documentation, most of the code isn't documented but it's a great tool to see what structure is being used and all..

> In #53756#479154, @aakashkt0 wrote: > Looks like you have solved it, time to learn from your code :D I suggest you to generate the Doxygen documentation, most of the code isn't documented but it's a great tool to see what structure is being used and all..

In #53756#479183, @oktomus-2 wrote:

In #53756#479154, @aakashkt0 wrote:
Looks like you have solved it, time to learn from your code :D

I suggest you to generate the Doxygen documentation, most of the code isn't documented but it's a great tool to see what structure is being used and all..

Thanks for the suggestion :)

> In #53756#479183, @oktomus-2 wrote: >> In #53756#479154, @aakashkt0 wrote: >> Looks like you have solved it, time to learn from your code :D > > I suggest you to generate the Doxygen documentation, most of the code isn't documented but it's a great tool to see what structure is being used and all.. Thanks for the suggestion :)
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Owner

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Campbell Barton self-assigned this 2018-01-16 02:27:40 +01:00
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Thanks for working on this, committed 6f45dea6ee

Thanks for working on this, committed 6f45dea6ee
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Reference: blender/blender#53756
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