FBX Import Fails to Import (some) rigged FBX Files Correctly #53821

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opened 2018-01-18 05:12:57 +01:00 by Joe Williamsen · 11 comments

System Information
Windows 7 Pro x64 - Nvidia GTX980Ti

Blender Version
Broken: (example: 2.69.7 4b206af, see splash screen)
Worked: (optional)

Short description of error
FBX files that other applications (Maya, Unity, Softimage) have no problems importing correctly come in to Blender very broken - no matter what options are used.

Exact steps for others to reproduce the error
Import the Tank Jr Posed.fbx file

see below for file

**System Information** Windows 7 Pro x64 - Nvidia GTX980Ti **Blender Version** Broken: (example: 2.69.7 4b206af, see splash screen) Worked: (optional) **Short description of error** FBX files that other applications (Maya, Unity, Softimage) have no problems importing correctly come in to Blender very broken - no matter what options are used. **Exact steps for others to reproduce the error** Import the Tank Jr Posed.fbx file <dead link removed> see below for file
Author

Added subscriber: @Joe_W

Added subscriber: @Joe_W
Joe Williamsen changed title from FBX Import Fails to Import (some) FBX Files Correctly to FBX Import Fails to Import (some) rigged FBX Files Correctly 2018-01-18 05:13:47 +01:00
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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I'm having trouble opening that archive... Could you upload the fbx directly? (you can just drag n drop that file here as well)
Marking as incomplete for now...

I'm having trouble opening that archive... Could you upload the fbx directly? (you can just drag n drop that file here as well) Marking as incomplete for now...
Author

Tank Jr Posed.zip

Sorry - that RAR is a Version 5 archive - incompatible with version 4 (so you need the updated WinRAR).

I uploaded a zip file instead - let me know if you still have trouble with it.

Thanks for the quick response.

[Tank Jr Posed.zip](https://archive.blender.org/developer/F1879607/Tank_Jr_Posed.zip) Sorry - that RAR is a Version 5 archive - incompatible with version 4 (so you need the updated WinRAR). I uploaded a zip file instead - let me know if you still have trouble with it. Thanks for the quick response.
Bastien Montagne was assigned by Philipp Oeser 2018-01-18 17:33:06 +01:00
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Added subscriber: @mont29

Added subscriber: @mont29
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Ok, can read that one.
Confirmed, that looks strange. May I kindly ask @mont29 to have a look?

Ok, can read that one. Confirmed, that looks strange. May I kindly ask @mont29 to have a look?
Author

Absolutely! Anything to bring Blender's FBX compatibility up to par. I'm seriously considering migrating to Blender for my work and FBX compatibility is critical for me. This would be a huge PLUS in Blender's favor :)

Thanks again for your quick response :)

Absolutely! Anything to bring Blender's FBX compatibility up to par. I'm seriously considering migrating to Blender for my work and FBX compatibility is critical for me. This would be a huge PLUS in Blender's favor :) Thanks again for your quick response :)
Member

or maybe one day glTF might take over :)

or maybe one day [glTF ](https://github.com/KhronosGroup/glTF/blob/master/README.md) might take over :)

For some reason, this FBX generates two different armatures when imported in Blender, which make a mess in binding (if you set both armatures to Rest pose, the mesh is not weirdly deformed anymore).

This is more like a known TODO than a bug really, we know we do not support all possible creepy kinds of skeletons FBX can have, only most usual/basic ones.

Afraid this one will join the queue of 'known FBX crappy issues', which I have neither time nor motivation to work on for now. :|

For some reason, this FBX generates two different armatures when imported in Blender, which make a mess in binding (if you set both armatures to Rest pose, the mesh is not weirdly deformed anymore). This is more like a known TODO than a bug really, we know we do not support all possible creepy kinds of skeletons FBX can have, only most usual/basic ones. Afraid this one will join the queue of 'known FBX crappy issues', which I have neither time nor motivation to work on for now. :|
Author

I think it might have something to do with Softimage's bones having "roots" and "effectors" by default. If I export the FBX without the roots and effectors, I get a different result - still broken, but different.

Well, thanks for looking into it. Hopefully this will get fixed someday - or the industry will migrate to a more universal format ... ;)

I think it might have something to do with Softimage's bones having "roots" and "effectors" by default. If I export the FBX without the roots and effectors, I get a different result - still broken, but different. Well, thanks for looking into it. Hopefully this will get fixed someday - or the industry will migrate to a more universal format ... ;)

Closed as duplicate of #53620

Closed as duplicate of #53620
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Reference: blender/blender-addons#53821
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