Operating system Windows 7 graphics card Nvidia 730
Blender Version 2.79.1
If i export in ASCII FBX 6.1 my model lost uv coordinates and model are displayed without textures in other programs.
Why is this happening in this version? Is it possible to create an export in binary form for 6.1 version? Older programs can not read 7.1 fbx
If I export ASCII FBX 6.1 I can see a LayerElementUV and corresponding stuff in the exported file.
Could you be more specific in regards to which 'other programs' have trouble importing those UVs?
Do they report any (error) messages whatsoever?
(I can try Maya/Soft/Unity tomorrow)
Marking as incomplete until we have further info...
Just tried Maya 2016 and Unity 5.4 and UVs come over without problems in ascii fbx.
3Ds max 5.0 is more than 15 years old, I think there is nothing we can do on our side to support something like this.
Not sure about the trail of 3d 3d 2015 [I guess you mean 3Ds Max 2015? ;)], cannot test this. But I would be surprised if this is not supported there...
Again, was there any (error) message upon import?
yas 3ds max 2015 normal import.
Many programs have binary export in the old format.
Look at the export to maya in fbx, there you can choose the version (2009fbx) and type Binary and ASCII this job for all version.
You need to create a binary type and version 6.100 instead of a textual one like now.
This can be done ?
In this lmage set Banary Type And Version 2010, Versions until 2009 in old programs work correctly but only in binary form.
Now you have only version 7.1
Will let @Bastien Montagne (mont29) have a (final?) word on this.
blender is not using Autodesks FBX SDK (iirc for legal reasons - free but not opensource...) but instead something that is reverse engineered.
So it is not as easy as changing a preset/option unfortunately... Supporting every flavor of FBX is therefor tedious and timeconsuming.
Can this be done? Probably yes. Will it be done? I have my doubts. But like I said: lets see what Bastien has to say.
Another such question is not to create a separate topic. How can I add my own image format to the blender? If I want to display textures in my format in the scene? There is an addon on the python for importing, exporting geometry, but I did not find how to connect the image format.
Another such question is not to create a separate topic. How can I add my own image format to the blender?...
Please stay on topic. That would be a support issue and not a software error we can investigate.
For general issues, check on support sites such as:
Yeah, final word here is that FBX6.1 has only been kept for a few specific use cases where it was better/easier to use than binary 7.x. But it is not maintained anymore, and doomed to disappear soon. Supporting one version of that mess is already a nightmare, we cannot afford to support older versions too. :)