Circle radius property disappeared after circle moved or resized #53855

Closed
opened 2018-01-22 12:39:58 +01:00 by mohan · 4 comments

System Information
Operating system and graphics card

Blender Version
Broken: (example: 2.69.7 4b206af, see splash screen)
Worked: (optional)

Short description of error

Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps

When new circle drawn, the radius property of the circle is visible to set values. but once i moved the circle to another position the radius value property disappeared from the properties panel & radius cannotbe adjusted.
If i resize the circle after that, the scale value & Dimension value together getting altered. it is ok since i scale it but if the radius property is still visible, i can alter the radius of the circle without influencing the scale value (scale will retain 1:1).
The major problem im facing with this issue is i am unable to bevel/sweep with exact proportion. once scale value gets altered, the beveling gets unproportionate (picking two circles of varied scale values). please resolve asap. thanks.

**System Information** Operating system and graphics card **Blender Version** Broken: (example: 2.69.7 4b206af, see splash screen) Worked: (optional) **Short description of error** **Exact steps for others to reproduce the error** Based on a (as simple as possible) attached .blend file with minimum amount of steps When new circle drawn, the radius property of the circle is visible to set values. but once i moved the circle to another position the radius value property disappeared from the properties panel & radius cannotbe adjusted. If i resize the circle after that, the scale value & Dimension value together getting altered. it is ok since i scale it but if the radius property is still visible, i can alter the radius of the circle without influencing the scale value (scale will retain 1:1). The major problem im facing with this issue is i am unable to bevel/sweep with exact proportion. once scale value gets altered, the beveling gets unproportionate (picking two circles of varied scale values). please resolve asap. thanks.
Author

Added subscriber: @3dmk

Added subscriber: @3dmk

Added subscriber: @zeauro

Added subscriber: @zeauro

Blender primitives are not parametric like it is the case in many 3D softwares.

Since decades, Blender's workflow asked the user to use the 3D cursor to precise the location and then, to add the object.
Since 2.5x series, user can modify location by using last operator panel, same region that you are using to precise radius.

The fact that this region dissapears when another operation like a translation is done , is a known limitation.

Anyways, at any moment, you can change radius of a circle by entering into edit mode and scaling object data into this mode or you can scale the object into object mode and apply scale to obtain an object with a modified radius at scale = 1 .
https://docs.blender.org/manual/en/dev/editors/3dview/object/editing/transform/clear_apply.html#apply

While its disputable how this should work, it is behaving as intended and not an error in the code.

Blender primitives are not parametric like it is the case in many 3D softwares. Since decades, Blender's workflow asked the user to use the 3D cursor to precise the location and then, to add the object. Since 2.5x series, user can modify location by using last operator panel, same region that you are using to precise radius. The fact that this region dissapears when another operation like a translation is done , is a known limitation. Anyways, at any moment, you can change radius of a circle by entering into edit mode and scaling object data into this mode or you can scale the object into object mode and apply scale to obtain an object with a modified radius at scale = 1 . https://docs.blender.org/manual/en/dev/editors/3dview/object/editing/transform/clear_apply.html#apply While its disputable how this should work, it is behaving as intended and not an error in the code.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
ronan ducluzeau self-assigned this 2018-01-22 13:36:49 +01:00
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Reference: blender/blender#53855
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