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Rigify: Animal Horse rig parenting issue
Open, Confirmed, MediumPublic


Hi I noticed this issue. I guess it is easy for to fix.
System Information
Windows 10 GTX 980

Blender Version
Broken: 2.79

Short description of error
eyes and nose bones are parented to ear bones

Exact steps for others to reproduce the error

  1. Add Armature> Animals> Horse
  2. Pose mode
  3. select earL and move
  4. Eyes and nose bones move with the earL bone too because they are parented to the earL bone.
  5. When you animate ears eyes and nose bones will move too.




Event Timeline

Julien DUROURE (julien) lowered the priority of this task from Needs Triage by Developer to Confirmed, Medium.


Can confirm the bug.

For more information :

  • This is a Rigify bug
  • Bug can be confirm after rig generation, because nozes & eyes are linked to ORG-ear.L

@Koichi Yamagishi (odieburger) : Do you know that you have to generate rig before using it for animation? You forgot to specify this step in your bug reproduce steps.


Confirm the issue, just a metarig parenting problem. It's an easy fix, just need to re-encode metarig.

Brendon Murphy (meta-androcto) renamed this task from Animal Horse rig to Rigify: Animal Horse rig parenting issue.Jun 10 2019, 11:16 AM