Child Of vertex group fails when controled by Particle System #54108
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Reference: blender/blender#54108
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System Information
Win10 64bit
Blender Version
Broken: 2.79
Short description of error
Child Of constraint fails on rotation from PS
Exact steps for others to reproduce the error
Open file, play animation on every layer
First layer: Empty with Child Of constraint is controled by Plane's transform animation -> works OK
Second layer: Empties with Child Of are controled by Plane's Particle System (via Explode) -> Location is maintained, but rotation is non-synchronized
Third layer (example of how previous case is expected to work): Empties parented to 3 vertices are controled by same PS - OK
Child_Of_test.blend
Added subscriber: @SergeL
Added subscriber: @lichtwerk
Sorry this report hasnt been answered in quite a while.
Just to be sure:
I see a difference in layers 2 and 3:
So we are talking about the (sliding around Z-Axis) rotation in layer 2, right?
Yeah, rotation sliding on Z is bothering me
OK, will have a look
Added subscriber: @JoshuaLeung
This doesnt seem to be related to a ParticleSystem in particular.
It just works well with object transformations on the target (same as your
First Layer
example), but not so well with object data transformations...Here is a simpler testcase:
Child_Of_test_simpler.blend
Will check whats going on in contarget_get_mesh_mat() later, but also getting @JoshuaLeung on board [in case this is real simple for him?]
Added subscribers: @ideasman42, @brecht
Checked this again and atm it just averages positions and normals of participating verts.
A rotation is derived from the resulting averaged normal alone - thus not being 'stable'.
While I guess it is possible to improve the situation (at least if enough verts are actually in the group -- then by constructing a virtual tri and doing something similar to
ob_parvert3
?),I would first like to check if this is considered a bug, or if should be postponed as TODO?
@ideasman42, @brecht: opinions?
[stepping down from this for the time being... sorry this has been on my desk for so long without results...]
Not sure about the right behavior, would consider quite low priority.
Added subscriber: @dr.sybren
This is inherently limited, as there are infinitely many rotations that map one vector onto another one. As such this is a design limitation, and I'll mark this as Known Issue.
I guess it was accidentally changed to the wrong subtype then.