First and second particle overlap when they shouldn't #54175

Closed
opened 2018-02-26 14:31:12 +01:00 by Rumen Belev · 6 comments

System Information
Windows 8, Nvidia

Blender Version
Broken: 2.79 5bd8ac9

Short description of error
With Particle/Face option to 1
and number of particles equal to number of faces
Expecting - one particle per face.
Result - First face has two overlapping particles and the last face has zero particles.

Exact steps for others to reproduce the error

Create default Grid (9x9 = 81 faces)
Add particle system to it with Start and End equal to 1
By given number of particles equal to the number of faces of the grid and setting Emit From:

  • Faces
  • Particle/Face option to 1
  • Random - off
  • Even Distribution - on

Image 041.png

Download blend:
Bug - Overlaping 0 an 1 particles - 01.blend

Turning off Even Distribution - shifts particles from index 40 up, so now the empty face is in the middle, but still 0 an 1 particles overlap.

**System Information** Windows 8, Nvidia **Blender Version** Broken: 2.79 5bd8ac9 **Short description of error** With Particle/Face option to 1 and number of particles equal to number of faces Expecting - one particle per face. Result - First face has two overlapping particles and the last face has zero particles. **Exact steps for others to reproduce the error** Create default Grid (9x9 = 81 faces) Add particle system to it with Start and End equal to 1 By given number of particles equal to the number of faces of the grid and setting Emit From: - Faces - Particle/Face option to 1 - Random - off - Even Distribution - on ![Image 041.png](https://archive.blender.org/developer/F2370902/Image_041.png) Download blend: [Bug - Overlaping 0 an 1 particles - 01.blend](https://archive.blender.org/developer/F2370905/Bug_-_Overlaping_0_an_1_particles_-_01.blend) Turning off Even Distribution - shifts particles from index 40 up, so now the empty face is in the middle, but still 0 an 1 particles overlap.
Author

Added subscriber: @syziph

Added subscriber: @syziph

Added subscriber: @Sergey

Added subscriber: @Sergey

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Sergey Sharybin self-assigned this 2018-03-01 11:44:49 +01:00

Thanks for the report, but it was already fixed in 35ee9ff.

It is quite dangerous change (since it changes distribution, which will cause different render results), so it was not ported to 2.79a. You can use latest buildbot builds though.

Thanks for the report, but it was already fixed in 35ee9ff. It is quite dangerous change (since it changes distribution, which will cause different render results), so it was not ported to 2.79a. You can use latest buildbot builds though.
Author

Thanks Sergey!
You are right about new particles messing up old projects.
Is it possible to work around it using Python?

Thanks Sergey! You are right about new particles messing up old projects. Is it possible to work around it using Python?

Is it possible to work around it using Python?

Unfortunately, no. This logic is somewhere deep inside of C code, which has no bindings or handles exposed to Python.

We are using master branch here at the Blender Institute on a daily basis, so it's not too bad to use it if you need particles distribution fixed.

> Is it possible to work around it using Python? Unfortunately, no. This logic is somewhere deep inside of C code, which has no bindings or handles exposed to Python. We are using master branch here at the Blender Institute on a daily basis, so it's not too bad to use it if you need particles distribution fixed.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#54175
No description provided.