Calculate Mass does not take object scaling into account #54293
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Reference: blender/blender#54293
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System Information
Windows 10 w/ NIVIDA GTX 980Ti
Blender Version
Broken: 2.79
Short description of error
Mass values calculated using the "Calculate Mass" button on the Physics tab of the 3d view toolshelf do not take object scaling into account.
Exact steps for others to reproduce the error
The result is 7351.999 which is the mass for a 2x2x2 cube of ice. The result should be 919 (implied kg).
If this is confirmed as a bug, and nobody else immediately wants to do it, I could volunteer to fix this a my first blender contribution.
Added subscriber: @foobarbecue
Added subscriber: @ideasman42
This could give both global and local amount, and agree it's a nice entry-level task.
Added subscriber: @BenjaminMuller
Is there any work on this at the moment? It seems to be dead somehow.
Added subscriber: @mano-wii
I can confirm the problem in blender 2.83.
In the 2.80 we no longer have the
"Physics tab"
, so the new step is:In the 3dView Header go to
Object -> Rigid Body -> Calculate Mass
This issue was referenced by
271f64e358
Changed status from 'Confirmed' to: 'Resolved'