Denoising crashes on cpu after rendering a few tiles (2.79b) #54466

Closed
opened 2018-03-30 13:27:15 +02:00 by Benjamin · 14 comments

System Information
Windows 10 Pro 32 bit
Intel Core 2 duo
radeon hd 3400

Blender Version
Broken: (version 2.79, hash: 5bd8ac9, 32 bit), (version 2.79b, hash: f4dc9f9d68, 32 bit)

Short description of error
If I try to render any scene with cycles on my cpu with denoising enabled, Blender crashes after rendering a few tiles. My taskmanager doesn't show any critical RAM usage. Here is the output log (with the debug option): blender_denoise_debug_output.txt
It throws an error which seems to be related to RAM, but in the log Blender doesn't seems to reserve much RAM, it only needs a few mb, and I have hundreds of mb of free ram

Exact steps for others to reproduce the error
Just take the factory startup file, change the renderer to cycles, change the tile size for example to 16 x 16, enable denoising without tweaking something, and hit f12. I'll attach the file anyways: crashScene.blend

**System Information** Windows 10 Pro 32 bit Intel Core 2 duo radeon hd 3400 **Blender Version** Broken: (version 2.79, hash: 5bd8ac9, 32 bit), (version 2.79b, hash: f4dc9f9d68b, 32 bit) **Short description of error** If I try to render any scene with cycles on my cpu with denoising enabled, Blender crashes after rendering a few tiles. My taskmanager doesn't show any critical RAM usage. Here is the output log (with the debug option): [blender_denoise_debug_output.txt](https://archive.blender.org/developer/F2549036/blender_denoise_debug_output.txt) It throws an error which seems to be related to RAM, but in the log Blender doesn't seems to reserve much RAM, it only needs a few mb, and I have hundreds of mb of free ram **Exact steps for others to reproduce the error** Just take the factory startup file, change the renderer to cycles, change the tile size for example to 16 x 16, enable denoising without tweaking something, and hit f12. I'll attach the file anyways: [crashScene.blend](https://archive.blender.org/developer/F2549082/crashScene.blend)

#55910 was marked as duplicate of this issue

#55910 was marked as duplicate of this issue
Author

Added subscriber: @BenjaminMuller

Added subscriber: @BenjaminMuller

Added subscribers: @LukasStockner, @brecht

Added subscribers: @LukasStockner, @brecht

I guess this happens on 32 bit only, we don't get a lot of testing there. Can you attach the output of Help > System Info? So we can see which instructions are supported by your CPU.

@LukasStockner, can you look into this? Otherwise I'll check it.

I guess this happens on 32 bit only, we don't get a lot of testing there. Can you attach the output of Help > System Info? So we can see which instructions are supported by your CPU. @LukasStockner, can you look into this? Otherwise I'll check it.
Author

You mean msinfo32.exe, right? (At least on my 32 bit system)

You mean msinfo32.exe, right? (At least on my 32 bit system)

I mean inside Blender, open the Help menu and save the System Info from there.

I mean inside Blender, open the Help menu and save the System Info from there.
Member

@brecht I can reproduce the crash using the 32-bit Windows build of 2.79b with Wine, I'll reboot to Windows and take a look.

@brecht I can reproduce the crash using the 32-bit Windows build of 2.79b with Wine, I'll reboot to Windows and take a look.
Author

Here is the system info file:
system-info.txt

Here is the system info file: [system-info.txt](https://archive.blender.org/developer/F2565228/system-info.txt)

@LukasStockner, if it's a SIMD issue we can disable it for 32 bit for the filter kernels, we already do that for GCC/Clang since #36316.

@LukasStockner, if it's a SIMD issue we can disable it for 32 bit for the filter kernels, we already do that for GCC/Clang since #36316.
Member

Okay, so it turns out that this is caused by one of the pointers in the NLM kernels not being aligned, but it's actually already fixed in the current master.

So, I'm not sure whether there's a point in fixing this for 2.79 considering that there probably won't be another bugfix release?

Okay, so it turns out that this is caused by one of the pointers in the NLM kernels not being aligned, but it's actually already fixed in the current master. So, I'm not sure whether there's a point in fixing this for 2.79 considering that there probably won't be another bugfix release?
Author

Ok, thanks! Then I will just build it by myself.

Ok, thanks! Then I will just build it by myself.

Added subscribers: @Misha-3, @mont29

Added subscribers: @Misha-3, @mont29

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Bastien Montagne self-assigned this 2018-07-11 11:46:31 +02:00

Bug is fixed then, don’t forget to close the reports!

Bug is fixed then, don’t forget to close the reports!
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Reference: blender/blender#54466
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