Emissive Shader Animated Strength Crash #54478
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Reference: blender/blender#54478
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System Information
Operating system and graphics card
Windows 10
Nvidia GTX 1060 6GB
1333MHz RAM 20 GB
AMD FX 9590 @ 4.8GHz
Blender Version
Broken: 2.79 Hash:
5bd8ac9
Short description of error
Blender crashes when animating an emissive shader's strength.
ERROR: Python context internal state bug. this should not happen!
Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps
Mat Crash Test 1.blend
Simply select an object with the animated material, go to the materials tab, and scrub the Dope Sheet like a madman, over the whole animation length, until blender crashes. It might need the blender window to be defocused once or twice. it might also take its golly sweet time.
here's a console screenshot before the crash
Added subscriber: @skyliner369
Added subscriber: @brecht
Solid render. it doesn't matter the kind of render. and I'll see if I forgot to update.
I should clarify, it doesn't matter the viewport mode, but material preview in the properties tab seems to have an effect, however this isn't certain.
now the dope sheet is chugging... I think the dope sheet doesn't like material animation, as long as the animated material keyframes aren't on the sheet, everything is fine. introduce a few, and there's chugging. Might be related somehow to the state error from earlier
Added subscriber: @lichtwerk
since some new information is given, I'll reset to "Needs triage", will check in a bit
Cant get it to crash, one thing you didnt mention: Have you tried 2.79b? Or the latest build from https://builder.blender.org/download?
It no longer crashes, however a relatively small amount of key frames on the dope sheet starts to chug considerably if materials are animated. However, upon choosing animated objects without animated materials, the same number of key frames will run much smoother.
Changed status from 'Open' to: 'Resolved'
reg. the dopesheet performance and animated materials: Is this still with the Material Preview (or any other rendering view) open? [that would be expected behaviour then].
Anyways, closing this report since it seems to be fixed, feel free to open another report on the performance issue.