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Dissolve loop in vertex mode gives bad geometry
Closed, InvalidPublic

Description

System Information
Windows 7 pro 64 (6.1 7601) Intel HD 4600

Blender Version
Broken:

  1. blender-2.78c release-windows64
  2. blender-2.79.0-git.1ebc140-windows64
  3. blender-2.80.0-git.6456d59-windows64

Short description of error
ctrl + x gives bad geometry for vertices loops

Exact steps for others to reproduce the error

  1. Select default cube
  2. Go to edit mode
  3. Select all and subdivade simple x2
  4. Switch to vertex select
  5. Select (single or multiple parallel) vertex loop and dissovle it by ctrl + x

PS. It apears that the same operation on flat surface works as dsired

Details

Type
Bug

Event Timeline

Piotr Kudzin (sng84) updated the task description. (Show Details)

You don't need to add tags: BF Blender 2.8 & Platform: Windows. Unless your issue is only in 2.8 or only on Windows.

Piotr Kudzin (sng84) updated the task description. (Show Details)
Piotr Kudzin (sng84) triaged this task as Normal priority.
Piotr Kudzin (sng84) closed this task as Invalid.Apr 3 2018, 7:09 PM

I don't know why but i was expecting same/ similar behavior as with edge loop disolve, and just realized my mistake, case cloed!