Self-collision cloth causing unrealistic physics #54521

Closed
opened 2018-04-04 13:05:05 +02:00 by Vinicius Fagundes · 7 comments

System Information
Operating system and graphics card
Ubuntuy 17.10
AMD HD 5570{F2596406}

Blender Version
Broken: 2.79 (example: 2.69.7 4b206af, see splash screen)
Worked: (optional)

Short description of error
Cloth self-collision is causing unpredictable effects on the physics of the cloth on some meshes. For some reason, a cylinder with the top and bottom faces removed, it works fine, but when a face is removed to create a gap, it fails to work. Cloth self-collision works on a simple plane. When pinning is disabled, the problems get even more obvious.

Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps
Play the physics animation (Alt-A)
On the left is a simple cloak. In the middle is the above mentioned cylinder with a gap, and on the right is a cylinder without a gap.
With pinning, the faulty cloths appear to be being stretched by something, and becomes more pronounced when pinning is disabled.

**System Information** Operating system and graphics card Ubuntuy 17.10 AMD HD 5570{[F2596406](https://archive.blender.org/developer/F2596406/TestScene.blend)} **Blender Version** Broken: 2.79 (example: 2.69.7 4b206af, see splash screen) Worked: (optional) **Short description of error** Cloth self-collision is causing unpredictable effects on the physics of the cloth on some meshes. For some reason, a cylinder with the top and bottom faces removed, it works fine, but when a face is removed to create a gap, it fails to work. Cloth self-collision works on a simple plane. When pinning is disabled, the problems get even more obvious. **Exact steps for others to reproduce the error** Based on a (as simple as possible) attached .blend file with minimum amount of steps Play the physics animation (Alt-A) On the left is a simple cloak. In the middle is the above mentioned cylinder with a gap, and on the right is a cylinder without a gap. With pinning, the faulty cloths appear to be being stretched by something, and becomes more pronounced when pinning is disabled.

Added subscriber: @vinf100

Added subscriber: @vinf100
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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could you please upload your example file, so we can have a look?

Marking as incomplete for now...

could you please upload your example file, so we can have a look? Marking as incomplete for now...

I did, it is beside my graphics card version on the link "F2596406". I know, that's a weird place, I don't know why it's there. I just drag and dropped it.

I did, it is beside my graphics card version on the link "[F2596406](https://archive.blender.org/developer/F2596406/TestScene.blend)". I know, that's a weird place, I don't know why it's there. I just drag and dropped it.
Member

Ah, sorry, having a look now...

Ah, sorry, having a look now...
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Philipp Oeser self-assigned this 2018-04-04 14:30:34 +02:00
Member

Your objects geometries have very long/thin faces which makes it harder/impossible for the simulation to end up being somewhat realistic (lack of edges to bend at).
So without going into details (you should be able to find plenty of tutorials online), you should already end up with something more pleasing by just adding a couple of edgeloops in your file like here:
TestScene_more_subdivisions.blend

In summary I cant find a bug in the simulator here, closing...

Your objects geometries have very long/thin faces which makes it harder/impossible for the simulation to end up being somewhat realistic (lack of edges to bend at). So without going into details (you should be able to find plenty of tutorials online), you should already end up with something more pleasing by just adding a couple of edgeloops in your file like here: [TestScene_more_subdivisions.blend](https://archive.blender.org/developer/F2597034/TestScene_more_subdivisions.blend) In summary I cant find a bug in the simulator here, closing...
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Reference: blender/blender#54521
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