Operating system and graphics card
Windows 7 64 bit, GTX 1060
Broken: (example: 2.69.7 4b206af, see splash screen)
Short description of error
Same file. A hdri. With export method current directory the export works fine. With original location the export fails.
Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps
Open attached Blend file. Unpack textures with method original location. You will get an error. Unpack textures with method current directory extracts the same file just fine, in a folder called textures.
What is completely confusing here is how the unpack works. Current directory creates a sub folder called textures. And does not extract into the current directory. And nothing can convince Blender then to use textures that are placed besides the blend file. Paths are now nailed to the textures folder. At least i haven't found a way. Make textures relative doesn't do anything.
Original location extracts into the current directory, besides the blend file. And not into the original location. The original location would be the absolute path in the error message. The drive exists, and the label promises me that it gets created when necessary. But the other two textures gets extracted into the current location, most probably since they were relative before packing. Well, here the original location may fit.
What i miss here is a relative extraction method that does not use a textures folder. And i can still not say what method is now the correct one. I am simply confused how it is expected to work. Shouldn't all packed data be relative to the archive?