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Proposal for improvement: World -> Space
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Description

System Information
Win7

Blender Version
2 78

Short description of error
As known Blender uses the word "World" to define de 3D space to insert object in. My proposal is to change that name in "3D Space" or just "Space".

Why?
The word "World" in real life identifies a limited thing like a planet.
"Space" or "3D Space" instead is more general and intuitive.

Suppose for ex. an artist wants to draw a solar system or a planet. Drawing it into a "Space" is ok but drawing a Planet or a Solar system or a Galaxy etc into a "World" is kind of bizzarre.

Following that logic "gravity" property of the World IMHO has to be switched off by default as well: if a user needs it, the user will activate and set it at the proper value.

This logic IMHO will make Blender a little bit more consistent and coherent logic and intuitive to use.

Details

Type
Bug

Event Timeline

As known, Blender uses the word "World" to define the 3D space to insert objects in. My proposal is to change that name to "3D Space" or just "Space".

This isn't going to get confusing for 2D animators using Grease Pencil (!), but moving on...

The word "World" in real life identifies a limited thing like a planet.

The word "World": the earth, together with all of its countries and peoples. all of the people and societies on the earth.

  1. Hardly identifies a limited thing; do you not see the beauty of nature's creations, it's boundlessness?
  2. Are we limited as people of the Earth?
  3. Worlds (planets, and there are a lot of them) have infinite permutations when forming, let alone when developing.

"Space" or "3D Space" instead is more general and intuitive.

Yes it's general, too general. The word 'Space' has little room for re-allocation.

It links back to our primal instincts: to go out in the world and build something.

Space is boring; some dust particles, lethal amounts of radiation, microgravity and no day or night.

Incredibly hard to build there IMHO.

"Go out and explore the world" or "Go out and explore (the) space" what feels more natural?

Suppose for ex. an artist wants to draw a solar system or a planet. Drawing it into a "Space" is ok but drawing a Planet or a Solar system or a Galaxy etc into a "World" is kind of bizarre.

This would be the context: https://youtu.be/lLWEXRAnQd0?t=2m

Following that logic "gravity" property of the World IMHO has to be switched off by default as well: if a user needs it, the user will activate and set it at the proper value.

Gravity is everywhere and not just a property of the World it's a fundamental force that interacts with matter.

This logic IMHO will make Blender a little bit more consistent and coherent logic and intuitive to use.

consistent with what?

coherent logic?

intuitive to use?


Please re-read T38543#206735 and don't submit arbitrary requests as you are likely to get a warning if you continue.

LazyDodo (LazyDodo) closed this task as Archived.Apr 11 2018, 10:27 PM
LazyDodo (LazyDodo) claimed this task.

Hi, while we love to hear these ideas, this is not the right place for them. This website is mainly used to track bug reports and not feature requests. But luckly, there are some other nice solutions you can take, so please use one of the other forms of communication listed below:

https://rightclickselect.com/
Fun board mailing list: https://lists.blender.org/mailman/listinfo/bf-funboard