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Multi-Object-Mode: EditMesh UV Tools
Closed, ResolvedPublic

Description

Unwrap Menu:

UV Select Menu:

UV Menu:

Details

Differential Revisions
D3658: Multi object support for UV live unwrap.
D3645: Multi object editing - UV_OT_stitch - add state save and load
D3561: Multi object editing - UV_OT_stitch
D3529: Multi object editing - MESH_OT_faces_mirror_uv
D3507: Multi object editing - UV_OT_export_layout (80%)
D3454: Multi object editing for UV_OT_lightmap_pack.
D3451: Multi object editing - UV_OT_follow_active_quads.
D3441: Multi object editing - UV_OT_remove_doubles
D3439: UV_OT_align and UV_OT_weld
D3416: UV_OT_circle_select for multiple objects in EditMode
D3424: Multi object editing - UV_OT_snap_selected
D3422: Multi object editing - UV_OT_snap_cursor
D3419: Multi object editing - UV_OT_seams_from_islands
D3417: Multi object editing - UV_OT_mark_seam
D3415: Multi object editing - UV_OT_minimize_stretch
D3406: Multi object editing - UV_OT_average_islands_scale
D3390: Multi object edit - UV_OT_pin
D3389: Multi object edit - UV_OT_select split
D3387: Multi object edit: UV_OT_select_less & UV_OT_select_more
D3378: Multi objects edit - UV_OT_smart_project
D3375: Multi-object edit - UV_OT_project_from_view - orthographic with bounds
D3369: Multi object editing - UV_OT_select_pinned.
D3346: Add multi-object mode for UV_OT_cube_project (T54645)
D3345: Add multi-object mode for UV_OT_cylinder_project (T54645)
D3344: Add multi-object mode for UV_OT_sphere_project (T54645)
D3343: Add multi-object mode for UV_OT_reset (T54645)
D3317: Add multi-object mode for UV_OT_reset, UV_OT_cube_project, UV_OT_cylinder_project, UV_OT_sphere_project
Type
Bug

Related Objects

Event Timeline

There are a very large number of changes, so older changes are hidden. Show Older Changes
Campbell Barton (campbellbarton) lowered the priority of this task from Needs Triage by Developer to Normal.Apr 16 2018, 12:57 PM
This comment was removed by Alan Troth (Al).
Dalai Felinto (dfelinto) closed this task as Resolved.Sep 18 2018, 9:44 PM