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Multi-Object-Mode: EditMesh UV's transform snapping only checks active object
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Description

See: TRANS_DATA_CONTAINER_FIRST_EVIL in transform code.

Event Timeline

Campbell Barton (campbellbarton) lowered the priority of this task from 90 to Normal.Apr 17 2018, 7:59 AM
Campbell Barton (campbellbarton) renamed this task from Transform UV snapping doesn't take all objects UV's into account to Multi-Object-Mode: EditMesh UV's transform snapping only checks active object.Apr 17 2018, 8:04 AM