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Multi-Object-Mode: EditMesh Vert/Edge Slide (transform) incorrect orientation for non active objects
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Description

Vert/Edge slide calculates the closest edge, then a screen space vector to move the cursor along to perform the slide.

This currently is only correct for the active object.

It's possible to have multiple objects rotated differently so the slide vector will be wrong on some objects.

Note that performing vert/edge slide on multiple loops (while supported) is not all that common.

Details

Type
Bug

Event Timeline

Campbell Barton (campbellbarton) triaged this task as Low priority.
Campbell Barton (campbellbarton) renamed this task from Multi-Object-Mode: EditMesh Vert/Edge Slide (transform) orientation isn't correctly calculated for non active objects to Multi-Object-Mode: EditMesh Vert/Edge Slide (transform) incorrect orientation for non active objects.

Since using reduced CoW, this is no longer a problem.