Instructions
See T54810 for more details
Notes
Prior to bb92edd1c802b521d766f46bf09b7e4b352f8398, it was impossible to test/work on any of these, as editmode bone drawing would not refresh at all when Copy on Write was enabled.
After this commit, all editbone operators should just work (COW isn't actually performed here now, since the edit bones list is just copied directly to the copies). Several of the operators have been tested (marked with *) and work fine, so we've marked all the others as working too. -- @Joshua Leung (aligorith) 2018/05/03
editors/armature
Edit Bone Operators:
ARMATURE_OT_bone_primitive_add(*)ARMATURE_OT_alignARMATURE_OT_calculate_roll(*)ARMATURE_OT_roll_clearARMATURE_OT_switch_directionARMATURE_OT_subdivideARMATURE_OT_parent_setARMATURE_OT_parent_clearARMATURE_OT_select_all(*)ARMATURE_OT_select_mirrorARMATURE_OT_select_moreARMATURE_OT_select_lessARMATURE_OT_select_hierarchyARMATURE_OT_select_linkedARMATURE_OT_select_similarARMATURE_OT_shortest_path_pickARMATURE_OT_deleteARMATURE_OT_dissolveARMATURE_OT_duplicate(*)ARMATURE_OT_symmetrizeARMATURE_OT_extrude(*)ARMATURE_OT_hide(*)ARMATURE_OT_reveal(*)ARMATURE_OT_click_extrude(*)ARMATURE_OT_fillARMATURE_OT_mergeARMATURE_OT_separateARMATURE_OT_splitARMATURE_OT_autoside_namesARMATURE_OT_flip_names
TODO: These still need checking by hand, as they don't necessarily operate on editbones
ARMATURE_OT_layers_show_allARMATURE_OT_armature_layers- This updates as slowly with and without tweaks. But I've added an update tag for good measureARMATURE_OT_bone_layers