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COW Operators: Mesh
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Description

Instructions

See T54810 for more details

Note: Most operators here should be fine, but still require checking to ensure that all necessary tagging is being done

editors/mesh module

  • MESH_OT_blend_from_shape (not working for cow)
  • MESH_OT_sort_elements
  • MESH_OT_customdata_mask_clear
  • MESH_OT_customdata_skin_add
  • MESH_OT_customdata_skin_clear
  • MESH_OT_customdata_custom_splitnormals_add
  • MESH_OT_customdata_custom_splitnormals_clear
  • MESH_OT_select_all
  • MESH_OT_select_interior_faces
  • MESH_OT_select_more
  • MESH_OT_select_less
  • MESH_OT_select_non_manifold
  • MESH_OT_select_linked
  • MESH_OT_select_linked_pick
  • MESH_OT_select_random
  • MESH_OT_select_ungrouped
  • MESH_OT_hide
  • MESH_OT_reveal
  • MESH_OT_select_face_by_sides
  • MESH_OT_select_loose
  • MESH_OT_select_mirror
  • MESH_OT_normals_make_consistent
  • MESH_OT_merge
  • MESH_OT_subdivide
  • MESH_OT_subdivide_edgering
  • MESH_OT_unsubdivide
  • MESH_OT_faces_select_linked_flat
  • MESH_OT_edges_select_sharp
  • MESH_OT_primitive_plane_add
  • MESH_OT_primitive_cube_add
  • MESH_OT_primitive_circle_add
  • MESH_OT_primitive_cylinder_add
  • MESH_OT_primitive_cone_add
  • MESH_OT_primitive_grid_add
  • MESH_OT_primitive_monkey_add
  • MESH_OT_primitive_uv_sphere_add
  • MESH_OT_primitive_ico_sphere_add
  • MESH_OT_duplicate
  • MESH_OT_remove_doubles
  • MESH_OT_spin
  • MESH_OT_screw
  • MESH_OT_extrude_region
  • MESH_OT_extrude_faces_indiv
  • MESH_OT_extrude_edges_indiv
  • MESH_OT_extrude_verts_indiv
  • MESH_OT_split
  • MESH_OT_extrude_repeat
  • MESH_OT_edge_rotate
  • MESH_OT_shortest_path_select
  • MESH_OT_loop_to_region
  • MESH_OT_region_to_loop
  • MESH_OT_select_axis
  • MESH_OT_uvs_rotate
  • MESH_OT_uvs_reverse
  • MESH_OT_colors_rotate
  • MESH_OT_colors_reverse
  • MESH_OT_fill
  • MESH_OT_fill_grid
  • MESH_OT_fill_holes
  • MESH_OT_beautify_fill
  • MESH_OT_quads_convert_to_tris
  • MESH_OT_tris_convert_to_quads
  • MESH_OT_decimate
  • MESH_OT_dissolve_verts
  • MESH_OT_dissolve_edges
  • MESH_OT_dissolve_faces
  • MESH_OT_dissolve_mode
  • MESH_OT_dissolve_limited
  • MESH_OT_dissolve_degenerate
  • MESH_OT_delete_edgeloop
  • MESH_OT_faces_shade_smooth
  • MESH_OT_faces_shade_flat
  • MESH_OT_mark_freestyle_face
  • MESH_OT_delete
  • MESH_OT_delete_loose
  • MESH_OT_edge_collapse
  • MESH_OT_separate
  • MESH_OT_dupli_extrude_cursor
  • MESH_OT_loop_select
  • MESH_OT_edge_face_add
  • MESH_OT_shortest_path_pick
  • MESH_OT_select_similar
  • MESH_OT_select_similar_region
  • MESH_OT_select_mode
  • MESH_OT_loop_multi_select
  • MESH_OT_mark_seam
  • MESH_OT_mark_sharp
  • MESH_OT_mark_freestyle_edge
  • MESH_OT_vertices_smooth
  • MESH_OT_vertices_smooth_laplacian
  • MESH_OT_flip_normals
  • MESH_OT_rip
  • MESH_OT_rip_edge
  • MESH_OT_shape_propagate_to_all
  • MESH_OT_polybuild_face_at_cursor
  • MESH_OT_polybuild_split_at_cursor
  • MESH_OT_polybuild_dissolve_at_cursor
  • MESH_OT_polybuild_hover
  • MESH_OT_uv_texture_add
  • MESH_OT_uv_texture_remove
  • MESH_OT_vertex_color_add
  • MESH_OT_vertex_color_remove
  • MESH_OT_drop_named_image
  • MESH_OT_edgering_select
  • MESH_OT_loopcut rB3def6c7f8e9a6c81947d41f6d5d4d79530a688a2
  • MESH_OT_solidify
  • MESH_OT_select_nth
  • MESH_OT_vert_connect
  • MESH_OT_vert_connect_path
  • MESH_OT_vert_connect_concave
  • MESH_OT_vert_connect_nonplanar
  • MESH_OT_face_make_planar
  • MESH_OT_knife_tool
  • MESH_OT_knife_project
  • MESH_OT_bevel
  • MESH_OT_bridge_edge_loops
  • MESH_OT_inset
  • MESH_OT_offset_edge_loops
  • MESH_OT_intersect
  • MESH_OT_intersect_boolean
  • MESH_OT_face_split_by_edges
  • MESH_OT_poke
  • MESH_OT_wireframe
  • MESH_OT_edge_split
  • MESH_OT_convex_hull
  • MESH_OT_bisect
  • MESH_OT_symmetrize
  • MESH_OT_symmetry_snap

Details

Type
To Do

Event Timeline

Brecht Van Lommel (brecht) claimed this task.

Most operators appear to be working, and we will use bug tracker to handle remaining issues.