Got an issue with Blender and Unity
Open, Needs TriagePublic

Description

System Information
N/A

Blender Version
Broken: Blender 2.79rc2 (with Unity 2018.1.0b13)

Short description of error
So basically, in Blender, when I parent an object to a bone, it's origin is the tail of that bone.

But in Unity (when exporting to DAE, using the .blend itself in Unity results in an offset from the tail as well) it's the head of the bone. I'm not sure if this is intended or if this is a bug, and if it's a bug, whether it's on Blender's or Unity's side.

Exact steps for others to reproduce the error
Sample .blend file:
https://www.dropbox.com/s/jcy77jlpbz1xuh1/bug.blend?dl=0

Details

Type
Bug
Philipp Oeser (lichtwerk) triaged this task as Incomplete priority.May 2 2018, 9:46 AM

I'm afraid you have to be a bit more specific here.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.
A guideline for making a good bug report can be found here: https://wiki.blender.org/index.php/Dev:Doc/Process/Bug_Reports

Marking as "Incomplete" until the requested information/data is provided.

I'm afraid you have to be a bit more specific here.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.
A guideline for making a good bug report can be found here: https://wiki.blender.org/index.php/Dev:Doc/Process/Bug_Reports

Marking as "Incomplete" until the requested information/data is provided.

Fixed.

Philipp Oeser (lichtwerk) raised the priority of this task from Incomplete to Needs Triage.Jun 20 2018, 3:21 PM