Use system pointer/cursor for edit text fields! #54971
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Reference: blender/blender#54971
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System Information
Mac OS High Sierra, GeForce GT650M
Blender Version
2.79b
f4dc9f9
Short description of error
Text edit cursor in blender is broken. It's Mac OS bug, not blender bug. But why you no use system cursor built in Mac OS (I) for edit text fields?
It can be seen only in the photo:
https://www.dropbox.com/s/m6m7qtaajjgwrf9/IMG_20180506_150707.jpg?dl=0
Exact steps for others to reproduce the error
Only on GeForce video card on Mac OS High Sierra
Added subscriber: @Arman11
Added subscriber: @lichtwerk
Just to make sure:
Marking as incomplete for the time being
you are talking about that graphics glitch (that square behind the mouse pointer/cursor)?
Yes
functionality is intact? you can enter values in the input field? (just asking because you say it's "broken")?
Yes, functionality is intact, all text fields work correctly
how come you think this is a MacOS bug, not a blender bug?
In MacOS HeighSierra there were difficulties with video cards from GeForce. When i try change cursor size, that square behind the mouse pointer disappears.
The problem is in the MacOS with the raster pointer which is used in the blender.
At my iMac 2017 with Radeon all work is correct.
(blender uses its own UI code for drawing the interface/widgets, that's how it is...)
This bug does not interfere with the work, just uncomfortable. This square distracts and sometimes overlap what you enter in the text field you have to move the cursor away, it is inconvenient. I thought, why not use the standard system cursor, as in all other applications?
Thanx for reporting back!
Just noticed this has been reported before, see #53648.
Will close this report as duplicate then.
Closed as duplicate of #53648
Oh, i'm sorry for the duplicate :(
Thank you so much!