The first phase of integrating the FaceMaps feature, is to make it work as an alternative way of displaying and selecting bones.
The user sets it up this way:
- For each bone, we will have a display option called 'Face Map'. The user can enable it for all the bones he/she wants to use it
- When enabled, it looks for Face Maps with the same name as the bone.
That's it. Users can then manipulate their rigs just like today, but bones will look as if you are selecting and manipulating the mesh itself.