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Blur Node Breaks on High Scene Referred Values
Open, Confirmed, MediumPublic


System Information
Debain Testing

Blender Version
Broken: master

Short description of error
Scene referred higher values seem to cause breakage in tiling code? Yields extremely blocky looking series of tiles.

Example attached, screenshot here

Exact steps for others to reproduce the error



Event Timeline

Philipp Oeser (lichtwerk) triaged this task as Confirmed, Medium priority.

Note that Fast Gaussian doesnt suffer so badly...
Dont know the Compositor well, @Jeroen Bakker (jbakker): mind having a look?