material view and renderview not in sync - possible node problem #55116
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Reference: blender/blender#55116
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System Information
Operating system and graphics card
OS-navn Microsoft Windows 10 Home 64 bit
Version 10.0.16299 Build 16299
GeForce GTX 970
system-info.txt
Blender Version
Broken: 2.79b
f4dc9f9d68
Short description of error
Object color controlled by material node where normalized object position feeds into a color range which then controls a principled BSDF node.
Error: Material 3D view correctly displays and updates color when object is moved. Rendered view does not.
Partial fix: add a Value node as input to color ramp node. Then the material 3D view and rendered view show same color. However color is not longer controlled by position as intended.
Exact steps for others to reproduce the error
Added subscriber: @jdk
Added subscriber: @lichtwerk
Are these
knownmax
andknownmin
Value Nodes custom Nodes?(because when I open your file these are unconnected, have different values [compared to your screenshot] and I wouldnt know how to rename the sockets of a Value node like this...)
Anyways, when I reconnect them and put in the values you suggest, I everything seems to work as expected (both Material and Cycles rendered View change colors to Z position accordingly).
#55116.blend
Could you try above .blend and see if it works for you?
Marking as incomplete for the time being...
Added subscriber: @VukGardasevic
Changed status from 'Open' to: 'Archived'
More than a week passed without a reply.
Due to the tracker policy, archiving until the required additional information / data is provided.